After mapping last night I came back today and for some reason, the textures on some of the brushes is glitching out, does anyone know what the problem is or a fix?
(This pic is what is is meant to look like)
I'm a fan of the metaltruss texture, so I made some colored variants of it :3
I found out how to make these with just a vmf, so this is also a very small pack to boot! (just 5kb). There are two versions of each color, as one was created the proper mathematical way, while the second one was made...
When you're making a texture for TF2, it has to be a .vtf file. The format has a bunch of different options for compression and other data flags. I'm going to quickly explain these settings and when to use them.
DXT1
One of two formats that you're gonna be using the most often. Uses the DXT...
Simple really, these are variants based off of the concretewall_island001 texture for use to use in your maps.
Contains 6 colors and two variants per color. Also has a regular wall without stripes and with a trim at the bottom since the wall is lighter than its source texture.
Will probably...
A lot of neat community TF2 maps have been officially added to the game through updates. New prop models and textures come with these maps, and I'd love to use some in my own map.
1) Is it okay to use any officially-added asset in my own map, or do I need to ask for permission from each...
INSTALLATION & USE
1. Move the "portalglass" folder to "steamapps/common/Team Fortress 2/tf2/custom/"
2. Open your map, search for "glasswindow_refract". Typing "glass" or "refract" should also reveal the texture.
3. Make a brush and convert it to "func_brush"
FILES
The ".zip" file includes...
I am making a poolrooms map, and am trying to find/create my own glass block texture as it is a staple of these liminal spaces.
All the textures I can find online are PBR Textures like this: https://3dtextures.me/2019/12/26/glass-blocks-001/
I've been told that PBR textures won't work in...
CC0 1.0 Universal
Public Domain
(You don't have to credit me)
70 brush alphas made by James Jameson
I used blue acrylic paint, paper and a scanner. 600dpi
512x512 might look better
Go make some cool stuff!
You can now just install the ABR file into your relevant graphics software, which...
I can scale up my sprite to any size I want but as soon as I want something smaller than about 0.2 scale it just doesn't scale down. It appears to in Hammer but not in game?
I tried making a smaller sprite that's half the size, and I could scale that down to about 0.1 and then when I changed...
After compiling and launching the map, texture appears normal without any glitches, yet Hammer can't load it correctly. What's the problem?
I use the latest version of Hammer++ with the Ultimate Mapping Resourse Pack and TeamSpen's Hammer Addons.
.vmt file info:
LightmappedGeneric
{...
Is there anyway I can produce something like this in the Source engine with material proxies or some other method? I currently have the rotating model but the texture just clings to it statically, which isn't what I want.
If you have played Terraria, you should be familiar with the Aether biome.
What I basically need is this pink-liquid texture (called shimmer):
As you can see, this texture is not only pink, but it also uses RGB colors and other particles and animations.
I really want somebody to recreate...
i'm planning to add more and maybe make them for both teams
The font that is used for the warning, not and exit, notice and the danger sing is called "big noodle titling Font".
you'll need to make it a vtf after you have added the text and make a vmt with the "script" below and add them to...
This is a skybox texture made for an unreleased map of mine with the same name, thought I'd release it for others to use
Works great for desert maps that need rolling hills past the 3D skybox
This is a texture pack that includes every single texture from the TFC WADS and converted to VTF, for use in the Source engine, these textures also have proper surface properties, includes is a zoo that shows off all the textures sorted by size. This pack does not include HL1 textures.
Since...
Im trying to make koth map and this thing happend to me. My multiple trigger's have other texture in game.
Hammer:
My game:
Interesting thing is this only happens here. I made other room out of playable area and this seems to not happened there.
Everything is fine in this outside box:
I want to make a war paint for the steam workshop and I know how to make them but I am not an artist and need some help with the texture's and of course who ever help's me out with the texture's will get half credit as well as half profit (if it get added) if you are interested we can discuss...
So, recently, I was playing Return of Castle Wolfenstein, and a detail caught my attention – clouds in the sky. This game uses a trick with flat planes in the skybox to give the animation of moving clouds in the sky. Honestly, I find this effect very appealing, so I decided to use it in my map...
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