In this map, two trains carry points that either team can cap, once you cap the point it locks until it comes around again. The first to 5 caps wins.
I've uploaded the vmf for a0 in case anyone wants to make a map with a similar gamemode, a0 is only the logic for the trains and is not playable.
This Industrial koth map is smokin' hot and will get you high in the air.
Again, there was never such a pd map named zinc with this exact layout. That must be all the carbon monoxide we produce messing with your head!
Stay toasty amidst the permafrost in the waste heat of two giant supercomputers.
Giants is a rotational-symmetry Capture the Flag map with an emphasis on intel pushes and a push-pull flow, avoiding the stalemates typical of the mode. Fight amidst basalt columns and fresh snow, then venture deep...
Initial theme is RED and BLU and both running low on money so they look to raid the other team's banks but the gameplay does not currently reflect this, it is unknown whether I will push this theme forward or just make it a more generic city map
A simple, compact KOTH map including trains that activate when either team caps the point. Looking for feedback on layout, sightlines and train explots/bugs.
The goal of this map is to refresh myself of the techniques and aspects involved for level design in the source engine, including...
A simple King of the Hill map, OR IS IT? Instead it features TWO points/hills instead of one! So it's more like: King of the Hills.
This is my first map on TF2Maps.net so expect shit quality.
My first map. Just a simple koth map with a Turbine based theme. The control point is partially enclosed with walls on two sides, with some catwalks above, and a health pack and death pit below it.
New in version 2:
- Replaced the stairs in the vents with a slope.
- Replaced the small health...
For my first TF2 map to see the light of day: Koth Minecart! This map takes place underground in a mining area and obstacles include pitfalls and trains. Red Spawn
Red Spawn w/ new lighting
Mid Cap Point w/ Train Blue Mid
Blue Bridge area. (Skybox unfinished) Red Hallway
Red Secondary Spawn Exit
tug of war in one dimension, featuring a very long boy.
adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments
this is a serious map
base layout and majority of the map and detailing by pumpko
original idea and longboy by yrrzy
original layout...
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