When playtesting one of my maps (headquarters, to be precise), I noticed a recurring piece of feedback of people saying that the map has prop spam.
Isn't the whole artpassing thing to cover the map with a bunch of props? Or am I doing it in a way that doesn't look coherent? What are the ways to...
i wanted to test my map after i booted it up every prop i added was a eror or either hidden. this also happend with my gmod map where 2 props were gone. anybody know how to fix???
I modelled a shockwave effect (just some open faces, no floor) with a scrolling texture applied, but I need the edges of those planes to feather out (where I've painted in black).
The scrolling texture is additive so if I could just apply a black blur on the same faces, using the same UVs I'd be...
An ambulance straight out of the 1960's, ready to take you right to the Emergency Room after it runs you over due to its ill-maintained brakes. How courteous!
A prop for maps. Inspired by the iconic Cadillac Miller-Meteor ambulance.
2 paint jobs, each with team colors
Alt skins for lights...
I want to move a displacement down when hit. I tried just moving the displacement down, but I can't parent the displacement. If it was a prop, I could easily make it work, just make it prop physics detect health change and activate a func_movelinear. However, I couldn't get Propper to work, and...
This is a modified version of the crushed Bonk can from the sfm leak, so don't bother crediting me unless you really want to for some reason.
It can be every flavor of Bonk, allowing your team to showcase their favorite flavor of Bonk in spawn. It can also be static or dynamic, as well as being...
A set of terminal models fitting the space theme, full of buttons to press and knobs to turn.
Set contains 6 models - 4 straight consoles with the same dimentions as stock spytech consoles and 2 45deg corner consoles that let you create seamless curved control stations like on the screenshot...
Hello, mappers!
Here's another model I made
About:
It's based on GAZ Pobeda 'Victory'
Has a single color which fits any situation well
'pobeda01' in Hammer model browser
By the way:
DON'T STEAL
includes 4 cheese skins that correspond to the teams including the tf2c teams
cheese is colored by cream spirit
although if you want to make your own skin it should be easy because the source texture is in the custom download just change the base color to what you want it to be and boom done
Relevant link: https://tf2maps.net/downloads/gold-bars-lockers-and-a-giant-bank-vault.473/
Trying to work on a payload map where the final point is at a large bank vault. Found this file and tried to open it, but it seems to crash Hammer every time I go into Model Viewer. Placed the...
This is my first ever model of vehicle I fully made. It is based on International Harvester Roadstar. It has 4 color variations: green (base), RED n BLU, yellow.
NOTICE:
- No editing / reuploading my model without asking for permission.
- No distribution of my model.
Tip: It fits farm, swamp...
This is where I will put all of the custom content I make for my maps.
New assets will be added as I create them.
Current content:
Props:
Propane Canisters (Red and Blu skins)
Large Concrete Pipes (10 types)
Janitor Bucket
Wet Floor Sign (4 skins)
Industrial Fan (Animated)
Crane Beam Trolley...
A small hologram computer Mannco sells to the public
it comes with 5 custom holograms as well as TF2C Team color edits
Its free to use hologram projector prop for you to use in your maps
Addition texture advice and and AO help form @Wendy
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