plr

  1. Ponds34

    CactusCross_a1 Alpha 2

    A hightower esc payload race map with the style of pl_cactuscanyon.
  2. KahMei

    Waterwork A3

    Payload Race set in a water processing plant.
  3. Cornsauce

    Nightfall Pro, a sixes payload race experiment (OPEN)

    Haven't worked on this in probably over a year, so I thought I might as well post it here for inspiration's sake, or if someone wants to pick it up. As the title suggests, this is my attempt at balancing a payload race map for 6v6, using the regular competitive ruleset. I chose Nightfall...
  4. CassiePumpkins

    plr_funnystuf_mc24 a1

  5. spruce

    Caustic B1

    Caustic is a diagonally mirrored Payload race map with inspiration from Upward and Hightower As the name implies this map aims to be chaotic as seen with the Game-mode, gameplay dynamic and symmetry. This map may not get updates often as it's a fun project rather than a serious one LOL! Did...
  6. True lemon

    Duo-Load A3fix

    It plays like CTF. Feedback wanted.
  7. Roboto

    [PLR] Beachside a2a

    bruh
  8. Tumby

    Tumby MC22 a1a

    A Payload Race map made for the 22nd Microcontest. This map uses 99 solids. I don't really know what I'm doing.
  9. Chell

    Past 72hr Jam Entry plr_shoppingmall 1

    payload race in a mall for the 72hr jam, :) first tf2 map ever too!
  10. Chell

    solved because im so smart

    I cannot find any documentation or youtube videos on how to make a payload race map, anyone know how or does nobody care about this gamemode enough?
  11. Aulli

    Aulli b2c

    First place winner in Grizzly's 10 day contest Credits: Forklift model by Rexy Semi-truck models by FGD5 Delivery van models by Evil Knevil & NassimO Badger Cutout by Emil Large Pipes by AsG_Alligator Extol Textures by Yrrzy
  12. Roboto

    towerhaul a1

    Known Bugs: Some Rollbacks/Rollforwards don't show on hud Blu track on UI cuts off near the end (Not sure if it's Hud dependent or not)
  13. pont

    pont mc21 a1

    your carts have been fitted with motors. really heavy motors that you can barely push. and they're weak enough to be overpowered by one guy. good luck!
  14. Le Codex

    Unrailed A5

    This is a project primarily made for fun, but that I decided I'll probably throw in the 2022 April Fools test, because why not. In this map, both teams compete to make sure their cart reaches their destination. The catch is, they have to build the tracks! Using trees and rocks, they'll have to...
  15. Gothic Organist

    Plr_renaissance (72h) A1

    My 2021 72 hour entry loosely based on my home town. It is a payload race map with trams as payloads. I will fix the long sightlines in the map centre, no worries :3
  16. Cornsauce

    [SOLVED] payload race blu side cart stuck, custom nightfall

    Hi, I'm making a custom version of plr_nightfall that's just the third stage of the map, making it just a single stage plr. I can't get the blu cart to move at all. I've checked every track node, the func_tracktrain, team_control_point, team_train_watcher, and pushzone/trigger_capture_area, and...
  17. SuperLuxDeluxe

    Unicorn 72hr_a2

    Here's my 72 hour jam entry! It's a single stage payload race map. Despite the name, it does not have a unicorn. :( It does have other people's OC cutouts though. :) Matte pipe models by Pont Zythe's OC cutouts by Zythe_ Chay cutout by Leezo Lo-Fi robot cutout by Lo-Fi Longcat
  18. MrOakridge

    plr_trident 72hr Final v1.1

    A Payload Race with an emphasis on tight spaces and close-quarters combat. Can you get your cart through when the tracks are so intertwined with the enemy's? There is a well-hidden Easter egg in this map. Can you figure out how to make it appear? --- This map uses door prefabs and game logic...
  19. Cuasi

    Thightower 2021-09-23

    It's hightower, but the textures have been replaced with thighs, because thightower kinda sounds like hightower. i regret this deeply. also complicit in this sin is Rosa, she converted all the textures to .vtfs. You can find her on steam here: https://steamcommunity.com/id/RosalinaRosa
  20. monkeyman20

    Is a combination of both PLR and Koth game modes at all possible?

    I've had this pretty good idea for a map, but for it fully realized I wanted to have a neutral control point that unlocks the PLR section when it's captured. Is this something that's at all possible to create? I've only just gotten started, but I thought I'd ask in-case anyone had any...