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Adds a tug-of-war Twist to Special delivery, where instead of just trying to launch a rocket, you are trying to drop a bomb on your enemies!
First tf2maps.com map, made for the 72hr jam.
There was supposed to be an explosion when you win the round (Which worked!) but source spaghetti had to...
Now 98.2% less sightline issues! Hopefully!
Koth_pitfall is a map which draws inspiration from established KoTh design principles with a twist in the mid point. Featuring a big ol' pit in right below the point and a small underground section, this map plays a fair bit with verticality and...
Ever wanted to load up tf2 and be greeted by Pit?
Now you can!
copy and paste the autoexec file in your tf>cfg folder and add the launch parameter of -exec autoexec
A reimagining of the classic TF2 map pl_minepit from 2009, originally created by cdsand. With their permission I've re-artpassed the map to fit TF2's artstyle in a way that makes it looks straight out of 2009, I chose the desert theme because of that.
I picked this map because I'm very...
Space themed koth map with the point over a crater on the moon.
This is an early version and was made in approximately 12 hours total.
Special thanks to Cuba for making the Blu asteroid assets I used in this map.
Roughly a month in the making and ready for play testing for an audience.
Any and all feedback would be appreciated.
Keep in mind, if possible, a fair bit of work has been done to translate the map intended for shielded Spartans enabling it for a 9-class team based shooter.
This includes the...
A map made pretty much to break all the standard koth rules.
I haven't had much success making maps that try to be normal so I've tried the polar opposite
Hello !
This is my first map well actually not but third version of the same map . If you want to check what theme I'm going to make you can check previous versions. They are pretty bad so I abandoned them and made a new version
Theme: Alpine coal mines on a cliff
A small King of the Kill map made for a friend. It originally was going to be a mvm map, but was switched to Koth. Due to that, I had to redo the entire map, only keeping some things the same. The buildings were shortened and it was duplicated. The point is on a platform over a pit. Players...
Player destruction map set inside a zepelin gondola, the pickups are australium bars. The point is some sort of platform that lowers when enabled and starts burning right as it goes away, I know this makes no sense but I thought it'd be fun so what the hell.
This map was made for the Pick it Up...
Medieval map. Koth. And ramps for in air fights demoknights!
This map intent a new approach to Medieval plays by adding two facing ramps for demoknights to fight in air and with a point to defend underneath them. Jumping is mandatory everywhere and may unlock you flank routes to deliver that...
A saw and some death pits, Duh.
=This is my very first KotH map=
Tell me what you think and suggest things
you think should be added or removed from the map, have fun.
CP_Upland
By honeymustard & IrishTaxiDriver
Steam: http://steamcommunity.com/id/honeymustard/ | http://steamcommunity.com/id/irishtaxidriver
Intro video:
Development video:
Upland is a 5 point attack/defend map with the same format as Steel.
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