pl_dockyard
Red are preparing a ship with important cargo in a built up dockyard and must make sure Blu can not get their hands on it. Blu must destroy the damn to secure the cargo and defeat Red.
This is my first proper map and it has taught me a lot.
This map makes use of the Construction...
RED has been working on something that could turn the war in their favor and obviously BLU can't have that, so they set out on operation: Pre(vent the)invention!
Blue setups for the attack outside the R&D's perimeter in an old mining facility.
Then they make their way through their industrial...
Red announces that they "discovered" a Pyramid in Egypt. Hmmm...
This is not my second entry to the Payload Checklist contest anymore. Gameplay is far from polished and I do not have enough time to finish both before the deadline.
An alpine themed payload map where BLU is trying to deliver some unknown substance to RED.
Collab between Toopliss and @200 for the Payload Checklist Contest.
Layout mostly by Toopliss.
Logic work done between Toopliss and 200.
This is my entry in the Payload Checklist Contest, blu is pushing an airboat full of explosives through the canals of Venice to stop red from moving a tugboat full of explosives. I just noticed that RED and BLU both own boats full of explosives.
Canale is now on the workshop!
Check it out...
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