I'm trying to set up a tank model (not the tank cart mind you) from the Frontline pack as an animated payload, but i don't know how to set it to play an animation as it moves, any advice regarding this?
The second image was an attempt at making it play its move animation during capture, but...
I am working on a simple payload map, and when trying to setup the track, the payload reaches the first checkpoint, then stops. I have setup the control points properly (they each have a unique index), and I am properly switching points (I am calling SetControlPoint on the trigger_capture_zone)...
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A payload model for medieval mode
(Red and blue painted bomb textures made by Robogineer)
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so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
cart not moving
game logic
help
help me
help me god
issue
payloadpayloadcart
somebody please help me
the human mind was not designed to do these things
I made this a while ago for my payload map and thought i'd release it! included is the tank model and a prefab vmf of what you'll need if you want to include it into your map (hatch optional) Feel free to do whatever you want with this!
Hi everyone, I've got 2 separate, payload-related issues that I'd really appreciate some help with.
My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I...
A map that pass around a small factory in the middle of the desert.
The map still on beta so some parts of the map still missing some details.
The things that still missing are:
*3D skybox
*some details in some enviroments
*some cliping
Im accpeting any suggestion to improve the map...
Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
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1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the...
I never realized that I didn't release these! Could be nice for anyone who wants to spice up their spooky maps with some GREEN SLIIIIME! Comes with the cart prefab!
Feel free to check out the home map to see these in action
Please credit if used!
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
just a prefab for the cart used on pl_drylands
this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that
no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed
have fun!
The first stage of a multi-stage payload map.
Story [Temp]: A train is transporting [Retracted] for Red and must pass through the mountains to reach its destination. Red must protect the train by stalling for time while Blu is pushing the bomb cart to a cannon at the end to destroy it.
Dunno is my first real TF2 map in a long time. Hopefully it's good. (edit: its not)
The Mercenaries were warped here by some magician (I think he's Soldier's roommate) and now they are forced to fight over the Legendary Nickelodeon Slime Pit™!
Screenshots current as of A17A
I've tried many things to fix this issue but despite my efforts nothing has worked, so I'm posting this because I need help. The payload regresses as it is supposed to, however after regressing it refuses to move forward for whatever reason. This applies to both rollback zones and standard...
Based on https://wiki.teamfortress.com/w/images/thumb/6/6b/GoldrushCart.jpg/1024px-GoldrushCart.jpg
I ran out of time to finish and compile due to work :(
Will finish in the future!
Working on a urban type payload map, I'm using the van from this pack as a placeholder but the model clearly wasn't made for movement.
If anyone is able to make a animated delivery van (that has a forward, idle, and if possible, blowing up animation) that I can shove a bomb in the back of that...
Late into a stormy morning, the Blue Spytech workers pick up a transmission coming in from RED; final preparations for a full on missile strike onto the only BLU base in the area, wich just so happens to house a bomb, and a cart. Though meny attempts where made, this could be BLU's only chance...
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