I've started a new project because my last one was never gonna work.
So I decided to make a few fixes to 2fort but eventually decided to tweak the map a bit more (brush work and visibility) and give the map more detail.
But when i got to adding more particles
they just didn't show up in game ...
A simple mod that replaces the Jungle Inferno Flamethrower particles with their original particles, this means that the flamethrower now shoots rainbows in Pyrovision once again.
This mod will probably not work on servers with strict sv_pure or Casual/Competitive matchmaking servers
To install...
I have two different maps, the first one (door_light_test_map) seems to load all my custom particles, consistently, without issue.
But my second map (pickup_test2), (which is just the previous map with some junk removed and some textures swapped) will not load any of my particles and I don't...
An assortment of particles I made for GUMP, perfect for frosty/arctic themed maps.
Bubbles
A tilable sheet of bubbles.
bubbles_256_parent
Ventilation frost
Some frosty ventilation exhaust.
icevent_parent
Static flares
Some wobbly, team-colored flares meant for static environments...
This is a super short guide about particles I made for myself and I felt like sharing it here. Most of this has been taken from VDC, so go there for more information. Keep in mind this is super short, so I won't go in detail about the stuff i mention.
Getting started
To open the Particle Editor...
This ZIP file contains every unique asset and file relevant to Bonesaw, including the .VMF file. This isn't a completely exhaustive list, as it doesn't include assets from non-bespoke asset packs. This only contains all content made specifically for Bonesaw.
This is essentially the same ZIP...
EVERYTHING INSIDE THIS DOWNLOAD IS MINE EXPECT THE MODELS AND TEXTURES. THEY WERE JUST SLIGHTLY EDITED!!! ORIGINAL DOWNLOAD: https://tf2maps.net/downloads/medieval-cannon.6062/
In this addon I've created an cannon edit. I've added bones, animations and shortened the fuse to it. Also the texture...
I'm working on my map, and it uses a custom particle effect. It works fine in-game but every time I load the map the console is flooded with the following:
Attemped to precache unknown particle system "wormhole_purple_large_sparks"!
Attemped to precache unknown particle system...
Credits:
roga4(https://steamcommunity.com/id/jaderoquelike) - it's me, i made this upload!
Venterok(https://steamcommunity.com/id/venterok) - he's a cool guy, he made most of the work with the particles!
Well, there is not that much that you can do with that thingy.. However you can download...
Hey,
How can I get the Particles for the Swamp Pack?
The Download on the Top of the Page is only for the VMFs,
And the one on the Bottom which includes the Content, is broken.
Appreciate the Help
I've been learning to make particles lately and figured I could make a bunch of general purpose particles such as drips, splashing, blowing leaves, smoke and fire.
Anyway, there's probably loads more useful particles I could make that I just haven't thought of, which is why I want you to...
Team Fortress 2 models, skyboxes and particles mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving assets we know like the back of our hands a fresh take. It probably wont mess with your head but might be useful!
Ever found the perfect prop for...
A pack of 9 particles made in 72 hours for the tf2 jam.
Comes with alternate styles.
Particle names:
annoyingdust
beammed
chargeray
chargerayalt
energyorb
feetburnermain
plasmalight
plasmalightalt
powerbomb
smokesnow
skystreak
unrealstar
unrealstaralt
Hello everyone! I have yet another question, does anybody know what the dust particle effect is called? You know, the one that's used with lights in farms. I've searched the world-wide interwebs and came up with nothing
a small pack of particles that are modified versions of doomsday's explosion particles
includes:
-nuketown_dooms_nuke_collumn - a version of dooms_nuke_collumn that has a lifetime of 11 seconds
-nuketown_dooms_nuke_ring - a version of dooms_nuke_ring that has a lifetime of 11 seconds...
So I have two particle effects, that don't work as intended and need help by someone with experience to fix the issues as I have barely any knowledge about the particle editor at all.
This are the two effects: http://i.imgur.com/zMU1yiW.jpg
The issues:
1: the orientation of the pentragram is...
A friend made two custom particle effects for me but they won't show up in game and the console reports "
Attempting to create unknown particle system 'pop_parent'
But I'm pretty sure I didn't make a mistake setting them up.
This is how my files in the tf folder look like
This is how they look...
i can't seem to get rid of these particles that linger for 2-3 seconds after the finale of my map happens, anyone know how to get rid of them when the next round starts?
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