A small collection of very simple prefabs for quickly placing health kits and ammo packs.
Each prefab includes a patch texture underneath the pickup, made with a non-solid displacement. Don't worry, it won't z-fight or cause any issues! The patch is also sized accordingly to the size of the...
Ive had these files on had for a while now but I never wanted to make the vtfs or vmts associated with them, if you do it just please put them in the assets section of the download forum or dm me on discord with a zip file of the vmts and vmfs
Discord: Ponds34 #4264
When i try to place a custom overlay texture, it displays a broken image. The .vtf file uses "DXT1 with 1 bit alpha" and version 7.4.
The vmt file contains this:
"LightmappedGeneric"
{
"$basetexture" "sign_airstrike2"
$decal 1
$vertexcolor 1
$vertexalpha 1
}
The following images...
Hey there. I'm attempting to create an aquarium demo with caustics, and I used overlays for applying them to the brushes and displacements, but I'm going to attempt to use projected decals to apply them to props. The only problem is you need VertexLitGeneric VMTs rather than LightmappedGeneric...
You tired of those pesky mercenaries coming in and performing advanced wrestling moves on your poor alligators? Well fear not, since this sign and this sign alone will singlehandedly bring alligator death rates down by 90%!
Based off of, but still built from scratch, a Mercenary Park sign...
Nine signs featuring pride flags! Throw this into your map and show off your pride.
Follow the instructions in the provided README to use this in your map. Please credit me.
An overlay to use in your 72hr Jam 2022 ventures!
To use this overlay, take the "cindy72" folder out of the zipped file, and drop it into the "custom" folder. The file will be called "cindy72_22_carposter
Please credit me if you use this in your map! Happy jamming :3
A buncha decals to let you create arbitrary text.
The pack contains the following fonts:
Big Noodle Titling (used in certain Mann vs. Machine signs)
Whatever basic serif, sans serif, and monospace fonts GIMP uses
OCR-A (used in old contracts)
TF2 Build (used in Engie's PDAs, among other places)...
Has one team had to set up shop hastily and not had time to bring in their sign_gameplay01s? Are you going for a graffiti-type style? Do you for any reason need stencil decals saying "BATTLEMENTS," "CAPTURE POINT," "CONTROL POINT," "EXIT," "INTELLIGENCE," or "RESUPPLY" in team colors?
if so...
vtf/vmt files in a .zip. Keep them in the folder named smurfin_custom and put that folder in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
These are loosely themed around a map I'm making. It takes place in coastal chemical facilities, where safety is a prohibited...
An overlay made for the 72hr jam. Inspired by and based on Velvy's "RED EXPORTS" version: https://tf2maps.net/downloads/72hr-jam-red-exports-overlay.12092/
The texture is named "summerjam_2021_jamimports_blu".
These helpful PASS Time signs indicate what kind of goal is nearby, allowing players to better understand what to do with the JACK.
Includes three different sets of signs for Throw-In goals, Run-In goals, and Bonus goals. Each set has grey, red, and blue variants.
To install, drag the...
Hey!
Players tend to get very confused in PASS Time. They lack information on how to interact with the goals, causing them to do stupid things which frustrates everyone. Let's help with that!
I suggest 3 simple "Goal Decals" which display the name of the goal (Run-In, Throw-In and "Bonus...
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