New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
koth_redwood is my first proper map thats not a box and a train
(This isnt added yet but enjoy the lore/mechanics concept)
Blutarch and Redmond both want to own the worlds biggest tree, capping the control point will cause your teams axe to swing, and eventually chop the redwood down.
MY GOODNESS! THE BRUSHES HAVE TEXTURES!
This is my second finished map. It isn't pretty, but it's playable. And not very well optimized.
FEATURES:
The brushes have textures
No more dev textures
There are a few cool overlays on the walls
You can go and walk on (some) roofs (And see to the...
Just started mapping today and I wanted to create a simple KOTH map. I have a canal running through the center of the map, everything appears normal in hammer but when I launch the map in tf2 the water doesn't appear correctly and instead looks like I do not have a sky box.
If my description...
Ruckenschutz (German for Backline) is a King of The Hill map I map back in 2019 for me and my friends to play, I forgot about it during the A1 stage for a while as I started making my own game. Then a couple of months ago I learnt about the Frontline community update and decided I wanted to...
This is for the microcontest - mode shifter and a rework of a Special Delivery map I've had in the works.
I've used this prefab for the player destruction rules and such; I hope you like it!
My first map for Team Fortress 2. i do not have a certain theme for it and the name might change but i hope to improve it and get it to a really good point. there is one central space with a smaller zone that wraps around the entire map.
Okay so I don't really know what to put here cuz this map could be a numerous of things it could be a top buildings It could be by the dock it could be a lot of things
Hey, I'm currently learning the very basics of mapping, and I'm noticing that certain half life 2 props don't compile with the map. They show in Hammer but when I compile and run the map, there's nothing there. Is this something that can be easily fixed and if so how? To be clear I am using the...
Hey, thanks for taking the time to read my introduction! I'm going to make this brief but informational. I go by Profile, as my name suggests. I am a very new mapper, so forgive me for all of the mapping help threads you will all have to read. I am also making my first map at the time of me...
Small map started without a plan in mind. Tried to think of every class playing it and seeing what to add for the class. the roof on the point is for demo to bank shot his pills off of it on point to get any sentries or scouts and general splash damage on point. Railing on the third floor stairs...
Hi everyone! :)
koth_buses is my first map. After following crash's tutorial series on building TF2 maps in hammer, I got really fixated on the bus prop when looking through the props list. Something about it just... drew me in. So I took a swing at making a map where there are lots of them...
So I'm new to mapping (i have started about a week ago) and I've encountered a visual bug on my map.
Blu's No_Entry texture is being covered by the spawndoor, despite the door being behind it.
Red's side is completely fine and I've already looked through the attributes and stuff. I've tried...
First things first:
Map Name - koth_eat_ash_a1 (Totally was called that the whole time)
Project Type - Open
Map Stage - Alpha
Credit - I'd appreciate it :)
I decided that I wanted to...
I'm new to to mapping and have played a few imps with the Steam group. One common comment I've seen is when maps aren't "on grid", which seems to refer to the dev textures not lining up with the lines provided (the 64x64 ones I assume). I've noticed that with my maps that I've been trying to...
I'm in the process of making a map (new mapper) and its going well (its a koth map) , till i hit a road block. That being the Control point deciding that enabling was not in its best option. It had the voice lines for enabling, it just decided I'm not going to work. I've tried many tutorials on...
ctf_invade is a small-ish invasion ctf map. The goal of each team is to bring a neutral bomb to a death located at the other team's base. the catch? If the bomb is dropped and isn't picked up within 10 seconds, the bomb will become neutral and will stay at it's spot for 10 more seconds before...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble