The BLU team need to bring back their documents that REDs stole from their headquarters. (yes, these headquarters)
This is a reimagining of dm_gasworks from the original Half-Life. The first stage is an entrance to gasworks, the second takes place at the factory itself, and the third is located...
I built the bulk of this map way back in 2022.
Since it was unfinished, I listed it on my Sketchbook thread, and... nobody cared.
Now it's 2024 (a highly auspicious year), I'm 20 years old, and the original problem of adding arena_graveyard logic to a multi-stage arena map was trivial, once...
this is a fixed version of dustbowl
Major changes & improvements:
changed the 3d skybox sun to a env_sun
fixed visible holes/nodraw textures on higher elevations
improved clipping around the map
fixed weird lighting on props and displacements around the map
added reflective floor tiles and...
Duke it out in the dunes for gravel-goodness... and oil, there's that, too!
Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic TF2 and Counterstrike's Dust map, this three-stage attack/defense fortress...
This is a fixed version of dustbowl
How to download map from TF2Maps.
Drag the .BSP file into this directory "SteamLibrary\steamapps\common\Team Fortress 2\tf\maps" then you type "map cp_dustbowl_fix" into the console in game without the quotation marks to play it
Major changes & improvements...
I had an itch to make a map so I figured I'd try out for the contest.
2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.
Gameplay Cards Featured:
#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1...
So I have an Attack/Defence map in mind and i basically want it so that when the Blu team capture all the CP's in an area of the map, it will count as a round win and will move on to the next area of the map, best example for an official TF2 map is Dustbowl. Is this possible to do in hammer as a...
It's like the other Twine maps, but this time its an all-in-one bundle!
This map was HUGELY inspired by Uncuepa's Svalbard, so HUGE big love goes out to him. If it weren't for him, this map wouldn't exist at all.
Snow & Dirt ground texture by Void!
Mannifold is a multi-stage A/D map set inside a heavy industrial/refinery setting. The overall layout and map flow are inspired by Foundry, Dustbowl, and a few other non-Valve games.
Shoutout to Void for the lovely skybox!
A smissmas recreation of thundermountain set upon the famous Mt. Thunder during the Great Badlands Blizzard of 71'. Contains gingerbread men pickups which give users faster movement speed for a short duration.
Credits
Ismaciodismorphus - Smissmas Artpass
Krazyzark- snowy prop pack
Pinewabble -...
'Dustbeach' is a project I've been working on for some 6 months now. The map is a ground-up reimagining of the classic Dustbowl map with a new British seaside aesthetic, courtesy of the Frontline and London packs.
The first stage is the town and lighthouse; BLU starts on the beach and must...
72hr Entry.
3-stage Payload, Push a destructive tesla-cart through RED's oil refinery, causing havok along the way.
Collaboration between Zythe_ and Aulli
https://tf2maps.net/members/zythe_.28917/
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