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Strongarm is a KOTH map with a moving point!
The point is suspended from the arm of the crane at the center of the map- the point is static at first, but when captured will begin to move as the crane rotates (clockwise when the point is controlled by BLU, and counter-clockwise when the point is...
Beta was created 2 years ago exclusivle for Fooltiduo tournament, totally refreshed and released just now for competitive scene.
This map is longer than usual ultiduos, specifially to give medic more space to fight;
Has varius height differences to make game harder and more ineresting;
Point...
Fight over a quiet harbor where a point is suspended above the canal with a crane. The point moves to the opposing teams side when captured, as an attempt to encourage back and forth capturing and to make the objective more dynamic. It features multiple routes to every location and a lot of...
"See that tank? Lets keep the other team from getting it!" -some Tf2 merc probably.
Less of a proper map, more of me seeing if the idea could work in TF2. I originally got the idea from a similar gamemode from Doom 2016.
welcome, to Stingray Isle! My first try on a pd map, this time i have pretty good feeling about it.
A pd map where the point is on a boat moving around the center of the map, it also has moving bridges and a big pyroshark heaven! Right now the pickup is just a simple beer bottle
have fun!
The saga of Red and Blue fighting over meaningless things continues as they have a "tug of war" over which direction a "tug boat" circles.
Pun extremely intended :p .
Gameplay revolves around getting on and capturing a moving boat with a koth point on it. Capture the point and it circles...
A Player Destruction map featuring a Capture Point that will recede into the ground and spring back out of it periodically. The name given is temporary and will be given a new (better) one as the map nears a more complete state (may or may not be used as another type of map later on).
Already...
Ok so if you've played koth_splattower you know where I'm going with this.
I have a trigger_multiple set up with an all touch start and end to move and stop a train. I want it so that if one team is pushing it it will move in one direction where as if another team was pushing it then the train...
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