New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
I have tried everything I can think of and then some, I have scrounged every forum trying to find an answer, and the water on my map is still invisible. (I have a water_lod_control, there is no pointfile for me to load, i have a cubemap, water is made with nodraw first) I am at a loss.
Here is...
Hey look an invisible map! I originally made this as a joke but I figured I would publish it. So what is this map? Simple, it's a KOTH map where (almost) all the floors are invisible. It's a joke/ gag map like TrainsawLaser, except way worse and way less fun. One last thing, don't fall.
If...
So after my pc decided to die, i bought a new brand new pc, after that i needed to install everything back again. But after i've downloaded tf2 back. I opened hammer to check if it worked. Starting the program itself up wasn't the problem, but when i try to place a texuare with the block tool...
(FIXED) As the title says, my prop_static is invisible in-game, however it is still casting lightmap shadows and I can stand on it. Before you ask, yes the prop data and prop type line up. The prop data says that the world model should work fine as a prop_static. But, just to be sure, I also...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble