- A Basic Ctf map im working on inspired by parts of HL and a HL Mod
- The water has a Push trigger so it makes it feel more real
-The basic goal will be to bring Battires to blu side to power a big drill and to brung barrels of oil to red to power some kind of mech
! Intel and Score Zone...
"Taken from the street-fights of Angeles and Deserts of Crossfire, the Mercenary ends up in a Nuclear Processing Plant. With no way out, it seems that he will have to fight his way out of the plant, killing any additional masked men along the way."
Another remake of the HL1DM map of the same...
You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk.
Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
A Half-Life 2 map recreation. This being my first map on tf2, I already map for fun on the source games, so this is just a experiment to see if I can design tf2 maps. I hope y'all have fun.
Fences based on HL2 "props_wasteland/exterior_fence002"
Comes in 32, 64, 128, 256 and 512
To get -textureshadows to work, rename the mapsrc/YOURMAPNAMEHERE.rad to your map.
Spacefort is still under construction!
This includes the credits.
All custom models and textures belong to their respective owners.
Music used for this map can be found here (this includes music from my other maps).
This map also features ports from Black Mesa, such as props, characters...
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