Particle names:
fog_1024
fog_dynamic_512
fog_dynamic_1024
fog_dynamic_lit_1024
fog_dynamic and fog_dynamic_lit will spawn ontop of static world geometry, see the example vmf for how to use them.
fog_dynamic_lit supports setting control points 1-4 to add "lighting" to your fog. Feel free to...
There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected?
p.s. rear if that displacement
It seems weird, because when the player is in a bumper car (addcond 82) I can trigger text to appear, but not a change in the env_fog_controller. Even worse is if I try to go around this limitation by sending the inputs to an info_branch it doesn't show me anything. Can anyone out there please...
I've only been mapping for around a month or so, and here is my first TF2 make to make it to the beta stage! I used a bunch of assets from the bulletcrops content pack as I found a bunch of the props included really inspirational for making this map!
Currently unsure if I'll be progressing...
So I am currently trying to modify a Slender Fortress map for some practice, but when I load the map up in TF2 I can't see further than a couple thousand hammer units, even with all of the fog commands that I know of modified. I need to be able to see the entire map at once, as it's very hard to...
A joke map originally made for last year that never ended up getting submitted. Now it rises from the grave to take part in this year's game day!
How it works:
Each team has a base containing the enemy flag. Deliver it to the enemy base to capture it. Then it explodes.
Current weather: Dust...
<Copied from workshop page (I'm lazy)>
Please welcome my first submission for the Frontline! community project - koth_frostline.
This map started under a different name a couple of years ago (it was known as koth_frostburn back then). It went through several iterations in alpha stage. It was...
Okay so to star with: Most of these questions I searched the internet for and the forums here, and I didnt find anything close to what I needed. Please provide some step by step instructions for whatever you CAN answer
1.) Can/how do you make fog lift and come down again, similar to what...
Usual env_fog fog looks ugly sometimes. With this pack you can apply nice fancy fog to your map!
Archive contains:
Particle manifest template
Test map (with .vmf)
3 versions of particles: 256*256, 512*512, 1024*1024
Prefabs for each of particle!
256 version:
512 version:
1024 veresion:
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