fog

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  1. The_Gl!tch.exe

    Fog Controller Z Clip problem with the Skybox

    Hello there, I'm using underwater skybox textures including their settings for the lighting, fog, etc. By default the parameter "Far Z Clip Plane" is set to 3800. This means, anything beyond this distance does not render at all, which is quite practical for underwater effects. However, there is...
  2. Ismaciodismorphus

    Acidic clouds 11/3/2023

    Rising clouds of acid that comes in 256x256 and 512x512 variations acidic_fog_256x256 acidic_fog_512x512
  3. Exactol

    72hr Jam 2023 Fog v1

    Particle names: fog_1024 fog_dynamic_512 fog_dynamic_1024 fog_dynamic_lit_1024 fog_dynamic and fog_dynamic_lit will spawn ontop of static world geometry, see the example vmf for how to use them. fog_dynamic_lit supports setting control points 1-4 to add "lighting" to your fog. Feel free to...
  4. FamyCHoff

    graphic bug with brush with fog texture

    There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected? p.s. rear if that displacement
  5. Cyberen

    Kart can't trigger env_fog_controller!

    It seems weird, because when the player is in a bumper car (addcond 82) I can trigger text to appear, but not a change in the env_fog_controller. Even worse is if I try to go around this limitation by sending the inputs to an info_branch it doesn't show me anything. Can anyone out there please...
  6. louieh

    Groynes A1d

    I've only been mapping for around a month or so, and here is my first TF2 make to make it to the beta stage! I used a bunch of assets from the bulletcrops content pack as I found a bunch of the props included really inspirational for making this map! Currently unsure if I'll be progressing...
  7. Rias Ikkial

    Viewdistance / Fog Restriction

    So I am currently trying to modify a Slender Fortress map for some practice, but when I load the map up in TF2 I can't see further than a couple thousand hammer units, even with all of the fog commands that I know of modified. I need to be able to see the entire map at once, as it's very hard to...
  8. The_Evil_Pickle

    [April Fools] ctf_dust_storm a1

    A joke map originally made for last year that never ended up getting submitted. Now it rises from the grave to take part in this year's game day! How it works: Each team has a base containing the enemy flag. Deliver it to the enemy base to capture it. Then it explodes. Current weather: Dust...
  9. AsG_Alligator

    Frostline B1

    <Copied from workshop page (I'm lazy)> Please welcome my first submission for the Frontline! community project - koth_frostline. This map started under a different name a couple of years ago (it was known as koth_frostburn back then). It went through several iterations in alpha stage. It was...
  10. Peppridge Farms

    Some odd questions

    Okay so to star with: Most of these questions I searched the internet for and the forums here, and I didnt find anything close to what I needed. Please provide some step by step instructions for whatever you CAN answer 1.) Can/how do you make fog lift and come down again, similar to what...
  11. Grubzer

    custom fog After-bug reupload

    Usual env_fog fog looks ugly sometimes. With this pack you can apply nice fancy fog to your map! Archive contains: Particle manifest template Test map (with .vmf) 3 versions of particles: 256*256, 512*512, 1024*1024 Prefabs for each of particle! 256 version: 512 version: 1024 veresion:
  12. KO #1

    Switching Fog Controllers in TF2

    Hi guys, just wondering if anyone knows how to switch env_fog_controllers in TF2. I can't find anything on fog specifically TF2.