NEW AND EXCITING! It's Melee Fort RCTF!
Harkening back to the ancient year of 1999, it's a page ripped out of history as the beloved TFC map Avanti is drawn upon to form RCTF Melee Fort! BLU must take their briefcase and plant it into two crates that RED must guard- one atop the Slobberknocker...
Howdy, I've been working on a CTF map where the two Teams cap Cleaning Supplies instead of the Intel.
How can I change the Model and Trail Effect of the Intel? (Preferably to models\props_2fort\mop_and_bucket.mdl, the 2Fort Mop & Bucket Model)
Please, and thank you :D
defector is a koth + ctf map where you have to take your flag to the enemys base and defend it there for 3 minutes to win! the flag is sapping the raygun. hopefully, this will encourage exciting back and forth.
remake of kotf_zythe_mc24:
https://tf2maps.net/downloads/zythe_mc24.15155/
Frankly, I'm surprised I haven't seen this yet in TF2C...
The beloved map seen in many other multiplayer games has been brought to TF2C with a twist on King Of The Hill using a keep-away flag format! Steal the flag before anyone else can and hold it until your timer hits 0:00! But, beware, the...
HOW TO USE:
place the logic outside the map. place the flag in a center position on the map.
GAMEPLAY USE:
this mode consists of a neutral flag in the center of the map, and each team must hold the flag for 90 total seconds. make sure to place a func_flag_alert (and also set an output to drop...
After a CTF match ended with both teams capping the intel at the exact same time, both teams must fight to hold the radar (custom model will be made for the flag) for 3 minutes to transfer the enemies intelligence back to the base. What happens with this intelligence? It is sent to the UK...
Cp_degroot_keep's flags, but now reskinned to flags of 13 countries, 2 cities, 2 provinces and 4 miscellaneous flags. To be used for world building, shameless patriotism or just some colourful decoration.
The flags include the countries: Germany, Italy, France, Australia, Finland, The...
Welcome to another defuse template (Yes, I know I've posted it too much, this is hopefully the last one tho). As the title suggest, this is an A/D defuse in which instead of only planting one bomb, blue needs to plant two of them to win. This was actually brought up in the discord server. and I...
A CTF map designed to promote attacking instead of defending, capturing instead of turtling.
Features a large intel room in front of spawn with numerous ways for the opposing team to enter, loads of flank routes, and a large mass of freight cars in mid to allow for close-quarters combat and...
I have made a map which are bit like capture the flag and are almost done. the flag spawns and 30seconds after the flag spawns will explode and the flag will reset. Its unfair because you don't know when will explode till you will count down.
Do anyone knows how to make custom hud and put it...
PLR Powercell is a small payload race map where the carts cannot move by being pushed. Instead the battery (a re-skinned flag) must be placed into the cart.
There is only one battery on the map so teams must fight over it stealing from the enemy cart and putting it into their own.
If left...
Yes I know there is already a team fortress classic flag in the files but I wanted to make my own one, okay?
Big thanks btw to IQNUA who helped me with the textures
Todo:
-add pickup icons
*yes the cap timer thing on the hud stutters. I don't know how to fix this but am aware it happens so don't tell me*
Logic is my attempt to "fix" ctf by using the method of throwing everything at the wall and seeing what sticks. I think the logic is solid but not so sure about the layout...
After several days of rain, both BLU and RED bases were completely flooded, causing massive land damage. A few days after the flood, the maercs have to fight again.
The map is capture the flag because it's my favorite gamemode, it's easy to make, and i feel it's the most apropiate to express my...
i am having a consistent problem with a flag. it works fine, but as soon as I parent it to a func_tracktrain it does not respawn correctly. When it respawns it spawns off to the side, each time the flag returns it spawns off to the side from where it should be. the entities are a copy from the...
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