Hi. These are just some things that I want to see out of TF2Maps this year. No real restrictions on what they are / how large or small they are, just ideas I think have some merit. Will or will not explain who for certain ones. Wanted to get this out a little earlier but I felt I really needed...
So... how have you guys been doing since 64-bit released? What do you think of it? Any hammer fails? How about how big of an FPS difference you've gotten? Whatever first impressions you have with it, this is the spot to say it.
With the recent repo leak releasing a slew of unfinished/abandoned Valve maps, there's been a few people wanting to edit the included maps; whether they plan to entirely rework the maps how they see fit, make a few minor changes and fixes, or somewhere in-between. With the maps being illegally...
An idea came to me a couple days ago-- Convert Hydro into a Mannhatten-styled Mann vs. Machine map.
It stuck with me, and I really want to do it, but it's admittedly a terrible idea. MvM and TC come from entirely different eras of TF2's development, and have different goals and philosophies for...
Forward
This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
I saw a CS:GO video by фалафель/orelstealth (English Translation by 3kliksphilip) two days ago covering procedural generation in CS:GO. That was well and all good, but I wondered what other source games would allow for this. I know this concept works in Garry's Mod because there is a map that's...
By that I mean, has anyone ever taken a HL2 map (or a map from any of the episodes) and tried to develop it into a (playable) TF2 map?
Anyone can take a HL2 map, haphazardly throw in some gamemode logic to make it beatable, and call it a day, but it'd take a heavy overhaul to make it flow even...
Hey all! This is my first post to this form so expect some bad
formatting
What makes a good TF2 map?
TF2 is a weird type of game when you think about it. Unlike other FPS games, the high mobility & casual setting of TF2 makes it hard to find a sweet spot in making a map fun & competitive...
Hey everyone!
I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own...
We all know the basic layout- two team bases with their flag almost hidden away in a back corner and an open ground in the middle that a good sniper can easily hold down, but what CTF maps have you played that have either broken this formula to some degree of success or refined the design to...
What do you guys and gals like in a map that gets you to play that one or few maps over again, is it the end goal, the multitude of layouts, or the fun rocking jumping spots.(etc.)
For me its the simple and easy design of a map. Just love how complex it can look but its easy to follow (in...
^ title. What do gamemode do you feel is the best one to teach a newbie mapper how to make a decent map and expose them to the mechanics that have to be taken into account?
I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and...
What's your firsthand experience with making levels on Hammer? What game/gamemode was your first level for? What have you learned since then and how have you improved?
My first mapping experience starts off with a pretty bad 5cp map, definitely not perfect, thus riddled with issues. Since then...
Recently, a topic called "The prediction game" has been locked due to a person accidentally posting something inappropriate. But people have complained that locking the thread shouldn't have happened, due to them liking to post on that thread to being with. Then a drama war started to happen on...
If you had seen my previous thread, you'll know that I have been having trouble with displacements not being rendered when they should. Eventually I gave up and went to bed. Now having slept on it, I began thinking.
While it is capable of a great many things, we know that the hammer editor can...
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