What makes a good CTF map?

Discussion in 'Mapping Questions & Discussion' started by Dead Plant, Oct 30, 2018.

  1. Dead Plant

    Dead Plant L1: Registered

    Positive Ratings:
    We all know the basic layout- two team bases with their flag almost hidden away in a back corner and an open ground in the middle that a good sniper can easily hold down, but what CTF maps have you played that have either broken this formula to some degree of success or refined the design to make it even better?
  2. DrSquishy

    aa DrSquishy ???

    Positive Ratings:
    This isn't particularly in terms of layout, but more in terms of keeping people interested in playing the map for extended periods of time, and making your map stand out from many other CTF maps:
    The lack of any CTF elements
    -Some way to change up the round between each capture is fantastic for keeping people interested. A big dropping point for CTF in many people's eyes is that once you battle through the enemy team's defenses, wipe out a whole sentry nest, escape while the enemy team beats you down and does everything in their power to stop you, what do you have to do? Repeat the exact same task 2 more times. The constant slow, repetitive gameplay can be really boring and frustrating, with no way to end it aside from carry on until you and the enemy team are mentally exhausted.
    -For a few more things like this, you should check out this thread