dev textures hell yeah

  1. LyeAlAn

    New mapper looking for ALL the dev/tool textures.

    Hi! I am Lye Al, and I am new here! A lot of friends call me Ahmma! Even since 2010 I've have a passive fascination with level editors in games, and being able to make my own levels was always a passion of mine! However, at the time, my dumb-clueless-egg-of-a-teenage-brain took one look at...
  2. Pepenyan

    sugarcoat a1

    point have a small room, have a big sight for snipers)))
  3. Ponds34

    More clean dev textures 2024-01-27

    Extra flat textures to go with your alpha maps!
  4. PureAdvantageCamel

    8fold a2b

    long story short i shoved an entire 8 control points in one map
  5. Rbstat

    fd_grey 2023-01-01

    New Year... New Map!!! I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name. The goal is simple! Grab the Enemy Intel and take it to...
  6. SA ST

    koth_24_0 v1

    My first map. Its a koth map. Really simple but fun!!! :)
  7. Ical

    Rockwen A1b

    Assets Used: https://tf2maps.net/threads/railroad-tracks.33893/ https://construction.tf2maps.net/index.html
  8. Varrick

    Pl_Floopsie V25

    https://steamcommunity.com/sharedfiles/filedetails/?id=2503934980 heres the workshop download if you'd like to use it.
  9. Zacco

    pl_boulevard A1

    This is a map that I made for fun, with literally no idea on how the first or last point would look before starting work on it. You may notice that some parts of the map do look like other maps (and you might be right). I don't know what to do with this map and even before I THINK about...
  10. A Keyboard

    koth_trafficked a3a

    A simple, compact KOTH map including trains that activate when either team caps the point. Looking for feedback on layout, sightlines and train explots/bugs. The goal of this map is to refresh myself of the techniques and aspects involved for level design in the source engine, including...
  11. Mercia

    Archway A2

    The name might be changed later, when I find a better one. For now, It's archway, because... archs
  12. Captain Cactus

    HourHalfThing a2

    Challenged myself to make a map in an hour and a half to get back into mapping. Didn't have time to add indoor lights so each room has a blockbullets brush as a roof. Lighting is not as bad as in the screenshots, I was just too lazy to take more after fixing the lighting.
  13. Person Meetup

    Nobleford B1

    Nobleford is an in-development KOTH map with a focus on flanking, positioning, and movement. It has plenty of airspace for rocket-jumping, a nice under area that extends to several flank routes, and plenty of cover for Medics to build their ubers. HEADS UP: This map is still in the Alpha...
  14. LiquidX

    Step A5B

    After a long hiatus, I have returned to the world of TF2 mapping! Step is (yet another) simple yet effective King of the Hill map. I couldn't really come up with a good name, so I stuck with Step for the time being. I didn't really have a theme going on for this one, I just started making a...
  15. Wobblewaffle

    Suspended A2

    Suspended (The name sucks I know) is a map which will include a sort of Goldrush construction theme. The map is relatively simple, as it is my first map. It is a symmetrical layout, with opportunities for plenty of blast-jumping and demoman trimping. It should be noted that the lighting is...
  16. *Screams in Jeff*

    Koth_Chilli a2

    A snowy factory, helping to produce many products for mann.co In all seriousness, this is my 2nd map. And lets just forget about the first one yeah? That was a mess.
  17. Thermite

    Thermite's extra dev textures 2018-12-06

    Just some extra dev textures. Nothing fancy.