ctf

  1. dogburg

    ctf_higherup a1

    ctf map happening on top of city buildings and a lot of vents
  2. BitcrushedMozart

    Car Heist A1

    -Normal CTF rules -Flag carrier is in a car which restricts the paths they can take to their own intel -Flag returns instantly -Flag is easily accessible, the challenge is based on delivering it
  3. Gravidea

    Vulpecula a3

    Highly vertical and extremely experimental. Similarly to Backfort, it's just a big hole in the ground! Includes Gravidea's signature 128 by 128 vents and other annoying things I usually do when making maps. Most convenient path between the two intelligence rooms closes when either briefcase is...
  4. jc43

    church rc3

    You may use this map for your server, or upload it elsewhere with credit given to me! But you may not edit this map in any way shape or form! This is my attempt at breathing life into a 27 year old map that hasn't a single port anywhere!
  5. Switchgeer

    Submerged a3

    The conceptual brainchild of @Katsu! :3 , Submerged is a dynamic CTF map that changes with every capture! As you lose a flag, your base progressively floods more and more. As it does, the flag will retreat to higher levels that become harder to steal from. Once a layer floods, it can still be...
  6. No Weapons Guy

    ctf_watering hole a5

    town built next to a mine red and blu fight over it.
  7. Lunaire

    Frogger 0.0.4

    A frogger inspired CTF map where the two bases are seperated by busy traffic, frogger style! Yes, they will kill you! This map is currently in beta blockout phase before the final art pass. It is awaiting testing. Uses Office Pack by @Stiffy360 !
  8. seal_zebra

    CTF CTF bSiege

    seal_zebra submitted a new resource: CTF bSiege - a Quake 3 Team Arena remake for TF2 Read more about this resource...
  9. seal_zebra

    CTF bSiege a1_001

    this is a remake of Quake 3 Team Arena's map Base Siege I know a lot of people aren't big CTF fans nowadays but I tried my best to recreate the map and update it for TF2 so each class is fun to play and the map isn't a stalemate fest working elevators on the map are highlighted by traffic...
  10. PureAdvantageCamel

    Igneous a4a

    WIP
  11. nesman

    Featured Maps 2024

    What is January February? Hell if I know, is that something someone made up? You bet your ass it is! Anyways that doesn't matter, time is linear and also, Happy New Year! We asked for your nominations for the featured maps and boy, we sure did get them again this year. No, we did not have...
  12. MayaMogus

    Hivemind a5

    A tough to cap CTF map, meant to emphasize old style CTF with chokes and tight holds. Uses Selbyen Assets for Wood Uses Landfall Assets for Tree Props
  13. Midlou

    Stormy Lab 2 A2

    Yeah, no one asked for this, but here we are. I started this project as a simple remake of Stormy Lab, experimenting with a heavily diagonal layout inspired by the original design. I guess I’m way too attached to my old shit. Let’s see how much I’ve improved (or not) in level design since 2017.
  14. Milosuper

    Sooper (CTF) 1.0

    Destructible map! The RED team had received some info that BLU were transporting their intel via mining cart over by the flimsy old shack. The REDs planned to block the tracks, intercept the transport, and steal their intel! Unfortunately, Soldier didn't attend the meeting, and ended up...
  15. robopan

    72hr Jam 2024 Robopan72hrs A1

    Medieval A/D CTF except there is a control room only engineers can access where they can activate traps around the temple. I always felt like engineer is kinda screwed in medieval so I experimented with giving him a new role. Watch out for the rolling stones! Credits: 'Rito for some of the...
  16. Clone5184

    72hr Jam 2024 ctf_skywalk a1

    A Capture the Flag map made for the 2024 72hr Jam. Take the quick, but dangerous route across the skywalks or soar though the sky with the jump pads below!
  17. Prince Bolixob

    72hr Jam 2024 ctf_annex_a1 a1a

    Map Made for the Winter 2024 72 Hour Jame Tried Making a CTF map that is less likely to stalmate. Both flags are in the same room with the capture zone near the enemy base.
  18. Entity Report

    72hr Jam 2024 Tropical a1

    First release of the map. Hoping to get it tested before I detail.
  19. Brocky_system

    72hr Jam 2024 Downhill a1a

    My submission for the 72-hour contest. All assets are those found in game
  20. func_pootis

    HtF_bridgerun still a2b

    My first proper map. Made using my new HtF devkit, look forward to making more maps with HtF, and finishing up this one!!!