Medieval A/D CTF except there is a control room only engineers can access where they can activate traps around the temple.
I always felt like engineer is kinda screwed in medieval so I experimented with giving him a new role.
Watch out for the rolling stones!
Credits:
'Rito for some of the...
A Capture the Flag map made for the 2024 72hr Jam.
Take the quick, but dangerous route across the skywalks or soar though the sky with the jump pads below!
Map Made for the Winter 2024 72 Hour Jame
Tried Making a CTF map that is less likely to stalmate. Both flags are in the same room with the capture zone near the enemy base.
I am unsure if it is build to fit in 30 or something plus men, but it looks not straightforwardly bad, not the worst one you could see, am i right? So, i hope everything will work just right, lets go in fight
Evil is a WIP tf2 map where both teams work for an evil genius on their own private island complex. the goal of the map is to steal the enemy intel (if if your using the civilian mod from GB) kidnap the enemy evil genius.
BLU side is incomplete, it'll have it's own style and currently is just...
Silly little map for the medieval contest.
Credits so far:
•Sprinkles- Meele Vscript;
•Gadget- Medieval CTF Vscript and custom models;
•Yaki- Team-Colored Medieval Props.
based on an older map of the same name
pulp machine is an invade ctf map where you must take the neutral briefcase in the middle of the map to the enemy base to win. its geometry is inspired by maps like coalplant, bagel and gullywash to be a fun environment both for individual deathmatch...
Logic for a CTF Variant: Capture a Control point to access a teams intel!
Makes use of leezo's CTF-Style PD hud.
Thing's to note:
Compilepal will NOT notice the custom .res file used, you must pack it manually with -include! It is used with the Robot Destruction logic as Player Destruction...
On my workshop map 3CP 2Fort a person named NaN/iG19432 made a joke about 3Fort existing, so I made it! This map has two briefcases you have to defend/steal, which makes it more hard for both teams! I am looking forward to see how this changes the game balance!
My map is made in special delivery mode (resource control) but the flag must be delivered several times, so I want to see the score of captures, but it is not there is only a compass that shows where the flag.
A waterpark-themed CTF map that doesn't look very waterpark-ish at the moment, but it'll get there eventually.
Have fun! And please tell me what you like and dislike about the map. That kind of feedback is VERY helpful.
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