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The conceptual brainchild of @Katsu! :3 , Submerged is a dynamic CTF map that changes with every capture! As you lose a flag, your base progressively floods more and more. As it does, the flag will retreat to higher levels that become harder to steal from. Once a layer floods, it can still be...
A frogger inspired CTF map where the two bases are seperated by busy traffic, frogger style! Yes, they will kill you!
This map is currently in beta blockout phase before the final art pass. It is awaiting testing.
Uses Office Pack by @Stiffy360 !
this is a remake of Quake 3 Team Arena's map Base Siege
I know a lot of people aren't big CTF fans nowadays but I tried my best to recreate the map and update it for TF2 so each class is fun to play and the map isn't a stalemate fest
working elevators on the map are highlighted by traffic...
What is January February? Hell if I know, is that something someone made up? You bet your ass it is! Anyways that doesn't matter, time is linear and also, Happy New Year! We asked for your nominations for the featured maps and boy, we sure did get them again this year. No, we did not have...
Yeah, no one asked for this, but here we are.
I started this project as a simple remake of Stormy Lab, experimenting with a heavily diagonal layout inspired by the original design. I guess I’m way too attached to my old shit.
Let’s see how much I’ve improved (or not) in level design since 2017.
Destructible map!
The RED team had received some info that BLU were transporting their intel via mining cart over by the flimsy old shack. The REDs planned to block the tracks, intercept the transport, and steal their intel!
Unfortunately, Soldier didn't attend the meeting, and ended up...
Medieval A/D CTF except there is a control room only engineers can access where they can activate traps around the temple.
I always felt like engineer is kinda screwed in medieval so I experimented with giving him a new role.
Watch out for the rolling stones!
Credits:
'Rito for some of the...
A Capture the Flag map made for the 2024 72hr Jam.
Take the quick, but dangerous route across the skywalks or soar though the sky with the jump pads below!
Map Made for the Winter 2024 72 Hour Jame
Tried Making a CTF map that is less likely to stalmate. Both flags are in the same room with the capture zone near the enemy base.
I am unsure if it is build to fit in 30 or something plus men, but it looks not straightforwardly bad, not the worst one you could see, am i right? So, i hope everything will work just right, lets go in fight
Evil is a WIP tf2 map where both teams work for an evil genius on their own private island complex. the goal of the map is to steal the enemy intel (if if your using the civilian mod from GB) kidnap the enemy evil genius.
BLU side is incomplete, it'll have it's own style and currently is just...
Silly little map for the medieval contest.
Credits so far:
•Sprinkles- Meele Vscript;
•Gadget- Medieval CTF Vscript and custom models;
•Yaki- Team-Colored Medieval Props.
based on an older map of the same name
pulp machine is an invade ctf map where you must take the neutral briefcase in the middle of the map to the enemy base to win. its geometry is inspired by maps like coalplant, bagel and gullywash to be a fun environment both for individual deathmatch...
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