a bunch of weird looking signs that are in reference to other valve titles/source/goldsrc games, also indicated to be "older" than the signage ingame
currently consists of deadlock (_dl) and hl1/black mesa signs (_labs)
if you want some game specific signs just let me know in the tf2maps...
Escort is a payload map inspired by TFC's Hunted map, changed to fit TF2's Gameplay.
First created from scratch before the Gigaleak and inspired by TF2's 2008 era of artstyle, Escort combines verticality, claustrophic - frantic fights and a grueling final area into one package.
No Special...
Hey
With the map being in the official roster now, it most certainly needed an update.
I´d love to get it tested with you to check if it imporves on the old layout without losing the flavour. :)
Prepare for some drastic changes. :)
- eerieone
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Changelog:
Area...
I always have problems finding a good palette of textures. Do any of you guys have a palette of sorts that uses the more classic textures? (2fort, Granary, etc)
Edit: If you have any texture palettes in general I would greatly appreciate them, thank you all in advance :):):)
Man, these were toughies, but here they are! Some weapons for the Sniper made entirely out of LEGO using Studio 2.0! Both the Classic, and Bushwacka use bricks that are only real color bricks (no fake or custom colors/bricks!).
HLMV Render. This is also used for the backpack icon!
Replaces the Classic with a model I made entirely in Blockbench. The model technically works in Vanilla Minecraft (but fixing the UVs Blockbench gave the exported json model for Literally 418 Lines Of Json Code was just not fun for...
The Rock. You are tasked to assist Ms Pauling with erasing security footage of earlier skirmishes.
OBJECTIVE:
Steal the Intelligence from the enemy security office.
Take it across to the other side of the enemy base to their Data storage and delete the security footage.
Originally made by...
As my second Arena map, Transfer places focus on small and fast-paces skirmishes. The Control Point's building layout allows for quick rotations between the map's key areas, albeit at risk of a train-based death.
I want to learn how one would go about creating a sourcemod like TF2Classic. Like a separate version of TF2 where I can create classes, make balance changes, make new weapons, remove weapons, edit the gui, ect. Can someone point me to the tools needed and a general idea of how to navigate, edit...
So a research assignment for school turned into a remake for 2fort. The goal being that I wanted to see if adding new paths to an existing map would work and how. If these changes are received positively, I might continue this to an actual release.
For those interested in helping me with this...
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