2Fort event a2

A remake of 2fort for halloween (maybe)

  1. ммα | ∂αиỉєℓ
    So a research assignment for school turned into a remake for 2fort. The goal being that I wanted to see if adding new paths to an existing map would work and how. If these changes are received positively, I might continue this to an actual release.


    For those interested in helping me with this research, I'm planning on testing this map this up coming Game day. There will be a questionnaire later because my teachers love those.


    If you have any suggestions to make 2fort different, feel free to send me a message, I've enjoyed working on this map so far.

    Changelog
    CTF_2fort_Event a1

    Big changes
    - Made an extra entrance into the intel room with height advantage (Don't know about this one)
    - Changed the resupply room in the basement back to a spawn room
    - Changed the stairs in the basement back to the elevator
    - Changed the courtyard walkway to make it longer to move to the basement
    - Added ramps in middle to get out of the water
    - Changed the location of the spiral stairs to the intel from the first floor to the ground floor
    - Added a new staircase to the grate room

    Small changes
    - Changed the health and ammo in the basement from medium to small
    - Made more room in the basement
    - Made the corridors wider in general
    - Raised the water in the sewers to get rid of that pesky Pyro fire
    - Added spells, skeletons, pumpkin bombs and ghosts, so spooky

    Images

    1. 20161103231122_1.jpg
    2. 20161103231124_1.jpg
    3. 20161103231127_1.jpg
    4. 20161103231236_1.jpg
    5. 20161103231301_1.jpg
    6. 20161103231314_1.jpg
    7. 20161103231328_1.jpg
    8. 20161103231425_1.jpg
    9. 20161103231118_1.jpg

Recent Reviews

  1. λ HALF-LIFE 3 λ™
    λ HALF-LIFE 3 λ™
    1/5,
    Version: a1
    did you remove every thing or you didn't download the map
    1. ммα | ∂αиỉєℓ
      Author's Response
      Removed everything