capture

  1. pivotman319

    Past 72hr Jam Entry Control Point Hologram Particles Version 1

    Give your Control Point map some additional flair with these nifty little hologram and capture particles, complete with example VMF and BSP sources. Particle list: cp_capturered cp_captureblu cp_captureneutral
  2. Billo

    Caribbean B4

    Caribbean is a capture the points map set on a tropical island with a castle. Blu team is attacking via a pirate ship, whereas Red is defending inside the castle. The map is similar to Degrootkeep but I tried to add new stuff,mechanics, layouts and ideas to make it stand out. Key features...
  3. Kellosian

    CTF_freeflow V1

    A CTF map designed to promote attacking instead of defending, capturing instead of turtling. Features a large intel room in front of spawn with numerous ways for the opposing team to enter, loads of flank routes, and a large mass of freight cars in mid to allow for close-quarters combat and...
  4. yelta_

    Change Skin of entitys

    On my koth map I have two prop_statistics sign003.mdl. I want them to quickly change their skin when the point is captured, or while the point is being captured. Something like this: while Capturepoint.capturing == True: sign003.mld(skin) = random.randrange(0, 6) time.wait(1) return() If...
  5. F4NGS

    Maintenance Yard A7

    CP Maintenance Yard 5CP Map :D
  6. Emil_Rusboi

    Defeat Day b2 fix fix

    The enemy is on the horizon. We have to stop them, and then liberate Blu-occupied Badlands! Remember! Every setback a step forward. Every failure is an extra opportunity for success. Every day of defeat a victory! cp_defeatday - 1 stage 3 point attack/defend map for the Frontline! project. It...
  7. Wizard the Almighty

    KOTH point wont enable after 30 second start

    It may have been questioned before, but I havent out any information from anywhere after long time of searching everywhere. Any help? I did everything according to valve developer site https://developer.valvesoftware.com/wiki/TF2/King_of_the_Hill
  8. MegapiemanPHD

    Logic72 a2

    *yes the cap timer thing on the hud stutters. I don't know how to fix this but am aware it happens so don't tell me* Logic is my attempt to "fix" ctf by using the method of throwing everything at the wall and seeing what sticks. I think the logic is solid but not so sure about the layout...
  9. GalcticPotato Glitch

    ctf_flooded v 0.5

    After several days of rain, both BLU and RED bases were completely flooded, causing massive land damage. A few days after the flood, the maercs have to fight again. The map is capture the flag because it's my favorite gamemode, it's easy to make, and i feel it's the most apropiate to express my...
  10. V

    Square Capture Base 1.6

    A simple, square capture point prop. Perfect for boxy places where a circle may seem out of place.
  11. Midlou

    Facility Build55

    And yes, I know it's not 'jungle'. Have fun. Team Fortress 2 Workshop: Facility Map by Midlou Custom content: Tf2maps Construction
  12. Billo

    Cp_ColdBase RC3

    A Frontline Themed Map! Its A Snowy Theme Map. Discover The Secrets That This Map Holds And Try to Cap All The Points From Their Base! the map Encludes Many But Many Exploding Barrels , Mines And More. but dont step on them.
  13. SirUnknown

    Hydrophobe a7

    An industrial style CP map with the same format as Gorge Some screenshots
  14. Simulacron

    Switch berween player destruction capture zones

    At the last imp Muddy had the interesting idea to change my map (pd_ritual), so there are two capture zone that switch between each other. I want to try this out, the problem is that I don't really know how to do that. I know that you can enable/disable capture zones, but I don't know which...
  15. P

    Coldstorm A3

    A map with snow or with cold storm ? Well too bad. Talk to these "random high temperature".