Head to the abandoned facility and compete to have the most junk in your trunk.
Alright, let me level with you lot for a minute. We are f*cking begging for table scraps when it comes to funding. Turns out gravel isn't as big as those brothers thought, big surprise there, right? Also, you blokes...
Hello. I got Hammer++ recently for fun. I've never done mapping before and I thought I'd just mess around for a bit with the editor to see what it could do. Little did I know that it'd turn into 3 days of my life pretty much being dedicated entirely to this thing. It may not have perfected...
What is better, light_spot or light_dynamic for a bunker?
I have one that#s purple for emergency lights, white for normal.
Breaker_room emergeny lights:
I am using the frontline metal bunker textures, but have discovered that there is no texture for the roof, and I can't find a suitable texture. Just using the wall texture on the roof looks weird, but other textures look misplaced. Do you think I should slant the roof and use a wooden shingle...
There is no optimizations, no soundscapes, no sounds, this map is utter garbage. But hey atleast is playable and has cubemaps so...
Also the spawns are overdetailed while the rest is just meh.
I don't even know how to classify this.
A koth map for the 72h contest and frontline! community update made by me and Assassincats
Dem credits:
ABS's Mappers Resource
Frontline content pack
Swamp content pack
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