Hi there, I'm very new to mapping and currently working on my first proper map (for arena). It's been slow but steady progress with a couple hurdles but going well. Encountered an issue today though that isn't very major but very irritating, it seems a lot of my world brushes haven't perfectly snapped to the grid and are slightly off, even at the smallest distance scale of 1 hammer unit. I don't know when this happened as I didn't see it until today when my friend pointed it out to me while playtesting. Here's some images of the issue: In-Game: https://i.imgur.com/sAf329A.jpg https://i.imgur.com/jTF9zZX.jpg Hammer: https://i.imgur.com/cm5rBkF.png I've been working in grid sizes 4-16, but even if I was moving things about at scale 1 they should still be snapped to the grid right? I don't understand how they've managed to wriggle in between, and when adjusting the brushes I get sizes like xx.5 which make all the measurements horrible. It's too late to rebuild everything now and manually snapping/adjusting each off brush to the grid would take hours. I've done the most noticeable ones but I keep finding more the more I fly about the map. I tried the Ctrl+B "snap selection to the grid" trick after selecting the whole map but it doesn't seem to do much if anything. If anyone has any ideas of how to quickly fix it or even just information on how to avoid this happening to me again then please do share.