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  1. Katsu! :3

    Edited Nav Mesh Collection #1 - CatComp 2022 April Fools f3

    This is a small collection of the navigation meshes used in my Competitive TFBot Series, CatComp. More specifically for the recent April Fools Map cup. Each map that has been played in the cup, as well as a few unused maps that were going to be included but were cut for various reasons, are in...
  2. Amicdict

    Getting TF bots to *consistently* airstrafe.

    (EDIT: ) NOTE: This technique works in the base game (so no mods). Some time ago, I published a guide to making TF2 nav meshes on GitHub. (In retrospect, I wish I published it on Codeberg, Gitea, or Forgefriends; GitHub is proprietary.) A technique I listed in that guide is airstrafe paths; a...
  3. Katsu! :3

    Edited pl_rebirth_rc1 Nav Mesh Version 1

    This is an edited version of a generated nav mesh for pl_rebirth_rc1. Please tell me if you have any issues using it or any fixes you would like to see! Map Originally by @Berry https://tf2maps.net/downloads/rebirth.1316/
  4. Amicdict

    Another generic nav mesh guide that is up to date.

    Seeing as a lot of the popular TF2 nav mesh guides are quite outdated, I decided to work on a nav mesh guide that uses updated information gained from the Source Code leak and my very primitive reverse engineering skills. I have never mapped in my life, so I know it's probably not much use...
  5. i_forget_names

    Bots stuck on One-Way Door (solved)

    Hello, I made a CTF map that includes a one way door, but the bots seem to get stuck on the wrong side of the one way door when picking its path. I could not find a thread on valve dev community about this. information: i have not created a navigation mesh myself, i used nav_generate in...
  6. bajablink

    koth_odyssey B1

    I tried. This is my second ever made map so please be gentle. The next major update I will do is making the lights look much nicer. Oh yeah also I put a nav file in there so its bot compatible. ;)
  7. DerAlfredman DAN

    Bot Mimic v0.2 2018-11-20

    Do you ever wanted to play around with bots or look at your amazing cosmetics and unusuals... well then you are at the right place because this map is pretty fun... it's just a bit complicated to start the map if your are a noob in putting commands in to the console. |---PREPARATION---|...
  8. Youhadabadday

    Multiple Flag Bot Issues

    So, I'm making a map on a game mode I call MCTF, or Multiple Capture The Flag, where there are 3 different Intel rooms with 3 different intels. When one team captures the intelligence, the flag that was capped is disabled, and the next cap opens up. When the Intel is capped 3 times, the team...
  9. Piezo_

    Cracking the code of TF2 Boss A.I.

    So, I've done enough research (stumbling around on the internet when I should have been working on homework) to know that TF2 A.I. (A.K.A. NextBot) is written in the scripting language lua. Now, here's my question: Where are the .lua files that contain the A.I. for the Halloween bosses, and...
  10. Potoroo84

    MVM help

    How can you make it so the bots go to a second capture point instead of going for the hatch? (Like in mannhattan) Also: Can you add more spawnpoints to the bots? (Instead of having only 1)
  11. Duck-Joke

    Need help with bot navigation!

    I've made a capture the flag like gamemode, where there's one flag in the middle of the map (a bomb) and whoever gets it, must bring it to the enemy base. But i have a problem. Every class except sniper and spy just stand in their spawn, untill you win, where they go to the enemy base to kill...