blender

  1. Cincomma

    72hr Jam 2024 Cin's Custom Skybox Prefab v1.1

    This is a prefab I made for the TF2Maps 72hr Jam 2024. It requires Adobe Substance Painter, Blender, and VTFEdit in order to be used properly. The .zip contains a readme with detailed instructions. I also made this skybox with this prefab! wow!
  2. pato

    72hr Jam 2024 Scrooge McSmoke 2024-12-14

    My own loadout, rendered in Blender! Happy 72 Hour Jam!
  3. ゆず the nowhere king.

    72hr Jam 2024 Mean Captain 1

    I recently started experimenting with making and turning 3d models into animated pixel art, will try to update as I make more! I mainly just model my loadouts in blender then exporting to blockbench to edit some more and change up the textures a bit and do the pixelation and animation there...
  4. lavasap13

    How can I export a Custom model from blender to Hammer?

    I'm currently tying to make a custom TF2 model(static) for my map but I can't find any information on how to do it. The best I could find was a tutorial for garry's mod. I tried following it by downloading blender source tools and then exporting the models from blender as a .smd files, then I...
  5. CaptainApollo

    72hr Jam 2023 That Just Ain't Right 2023-09-18

    This is my first TF2 animation in Blender.
  6. Heliosss

    72hr Jam 2023 Takin' the Intel 2023-09-17

    MADE WITH: Blender (Eevee) HisAnimation's Blender ports Muzzle flash from FootageCrate
  7. ⸸⛧Luzifer⛧⸸

    72hr Jam 2023 Pumpkin Spice Latte 17-09-2023

    Fall is just around the corner! Wether it is to restore some health or just to satisfy your need for something tasty. Now is the perfect time to drink a Pumpkin Spice Latte before returning to the battlefield.
  8. Yo Yo Bobby Joe

    Blender Exporting Model with Textures

    I'm working on this coral model for a map I'm working on. The color is a texture that I'm guessing gets exported alongside the model as the SMD. But the pockmarks, the normals, are procedural, made with nodes. Will Blender export that as a normal map with the rest of it, or do I need to bake it...
  9. ALIEN31

    [GUIDE][Blender] Displacement Sculpting alternative

    This is an easy way, for people (like me) that don't like or can't sculpt/use 3dsmax (with wallworm), and just want to fix things fast!!! You will need SourceOps, Lassi Vmf Importer (Optional) and Blender 2.8+ in order to use this. 1. Add a plane, and add the Multires modifier. 2. Go to...
  10. Tomma #savetf2

    Past 72hr Jam Entry Dispenser 2022-07-25

    This is a little render i made in blender
  11. FoxTitle

    Past 72hr Jam Entry TF2 Summer Jam. Poster+model 1.0

    Also View: https://imgur.com/IlaXyp1 Poster by https://steamcommunity.com/profiles/76561199005668196?tscn=1658653037 Model by https://steamcommunity.com/id/FoxTitle/ Vector logo by https://steamcommunity.com/profiles/76561199001265049/
  12. Limta Roulence

    Past 72hr Jam Entry Tengen Toppa Team Fortress 0

    Will Team RED succeed in their last battle? <- ( music link ) For those who know: no, i didn't miss anything, i'm just lazy to finish
  13. Walter White

    Past 72hr Jam Entry TF2 x Scarface 2022-07-23

    "The world is yours", but tf2. Made in blender.
  14. vanu122

    Past 72hr Jam Entry Pootis Engage EXTREME parody 2022-07-23

    First animation in Blender View: https://www.youtube.com/watch?v=5F8zhSxuiyk
  15. Delanz_Unoriginal

    Past 72hr Jam Entry Bonk Commercial 1.22474487139... whatever

    A very simple modern-ish commercial of different Bonk drinks. The whole animation took 12 hours to make from ideas and retexturing to final render. Made in coloboration with Nik Bars, a friend of mine who helped a lot with references and ideas for this submission. Link to youtube version...
  16. ActoniRull

    Past 72hr Jam Entry Electro Spycrab 1

    I have no idea for description... So just #savetf2 made by ActoniRull: https://steamcommunity.com/id/ActoniRull/
  17. tomix7

    Past 72hr Jam Entry I guess the tractor broke down a1

    Steam profile: https://steamcommunity.com/id/tomix7/ A Blender poster for the 72hr Jam, nothing more to say, really.
  18. Veliass

    Merry Smissmas 2021![Blender] 2021-12-20

    Merry Smissmas everybody, here is my Jam entry for this year. Rendered in Blender with Cycles. I imported the model and with some Christmas spirit pain on the texture side (between the masks and all that stuff). A lot of post-processing has been made in Photoshop to hide the fact that the...
  19. ⸸⛧Luzifer⛧⸸

    Ski Backpack (72 hour Jam 2021) 2021-12-18

    The zip file contains the 2 models (ski_red and ski_blu). I imagined that item to be a winter themed backpack. I tested it on a sniper model and I found it fits very well. The zip files contains transparent images of the red and blu logo which you can find on the models and it contains a image...
  20. nekomaster1000

    Blurry textures and backface culling on Blender-exported props

    Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...