blender

  1. lavasap13

    How can I export a Custom model from blender to Hammer?

    I'm currently tying to make a custom TF2 model(static) for my map but I can't find any information on how to do it. The best I could find was a tutorial for garry's mod. I tried following it by downloading blender source tools and then exporting the models from blender as a .smd files, then I...
  2. CaptainApollo

    72hr Jam 2023 That Just Ain't Right 2023-09-18

    This is my first TF2 animation in Blender.
  3. Heliosss

    72hr Jam 2023 Takin' the Intel 2023-09-17

    MADE WITH: Blender (Eevee) HisAnimation's Blender ports Muzzle flash from FootageCrate
  4. ⸸⛧Luzifer⛧⸸

    72hr Jam 2023 Pumpkin Spice Latte 17-09-2023

    Fall is just around the corner! Wether it is to restore some health or just to satisfy your need for something tasty. Now is the perfect time to drink a Pumpkin Spice Latte before returning to the battlefield.
  5. Yo Yo Bobby Joe

    Blender Exporting Model with Textures

    I'm working on this coral model for a map I'm working on. The color is a texture that I'm guessing gets exported alongside the model as the SMD. But the pockmarks, the normals, are procedural, made with nodes. Will Blender export that as a normal map with the rest of it, or do I need to bake it...
  6. ALIEN31

    [GUIDE][Blender] Displacement Sculpting alternative

    This is an easy way, for people (like me) that don't like or can't sculpt/use 3dsmax (with wallworm), and just want to fix things fast!!! You will need SourceOps, Lassi Vmf Importer (Optional) and Blender 2.8+ in order to use this. 1. Add a plane, and add the Multires modifier. 2. Go to...
  7. Tomma #savetf2

    Past 72hr Jam Entry Dispenser 2022-07-25

    This is a little render i made in blender
  8. FoxTitle

    Past 72hr Jam Entry TF2 Summer Jam. Poster+model 1.0

    Also View: https://imgur.com/IlaXyp1 Poster by https://steamcommunity.com/profiles/76561199005668196?tscn=1658653037 Model by https://steamcommunity.com/id/FoxTitle/ Vector logo by https://steamcommunity.com/profiles/76561199001265049/
  9. Limta Roulence

    Past 72hr Jam Entry Tengen Toppa Team Fortress 0

    Will Team RED succeed in their last battle? <- ( music link ) For those who know: no, i didn't miss anything, i'm just lazy to finish
  10. Walter White

    Past 72hr Jam Entry TF2 x Scarface 2022-07-23

    "The world is yours", but tf2. Made in blender.
  11. vanu122

    Past 72hr Jam Entry Pootis Engage EXTREME parody 2022-07-23

    First animation in Blender View: https://www.youtube.com/watch?v=5F8zhSxuiyk
  12. Delanz_Unoriginal

    Past 72hr Jam Entry Bonk Commercial 1.22474487139... whatever

    A very simple modern-ish commercial of different Bonk drinks. The whole animation took 12 hours to make from ideas and retexturing to final render. Made in coloboration with Nik Bars, a friend of mine who helped a lot with references and ideas for this submission. Link to youtube version...
  13. ActoniRull

    Past 72hr Jam Entry Electro Spycrab 1

    I have no idea for description... So just #savetf2 made by ActoniRull: https://steamcommunity.com/id/ActoniRull/
  14. tomix7

    Past 72hr Jam Entry I guess the tractor broke down a1

    Steam profile: https://steamcommunity.com/id/tomix7/ A Blender poster for the 72hr Jam, nothing more to say, really.
  15. Veliass

    Merry Smissmas 2021![Blender] 2021-12-20

    Merry Smissmas everybody, here is my Jam entry for this year. Rendered in Blender with Cycles. I imported the model and with some Christmas spirit pain on the texture side (between the masks and all that stuff). A lot of post-processing has been made in Photoshop to hide the fact that the...
  16. ⸸⛧Luzifer⛧⸸

    Ski Backpack (72 hour Jam 2021) 2021-12-18

    The zip file contains the 2 models (ski_red and ski_blu). I imagined that item to be a winter themed backpack. I tested it on a sniper model and I found it fits very well. The zip files contains transparent images of the red and blu logo which you can find on the models and it contains a image...
  17. nekomaster1000

    Blurry textures and backface culling on Blender-exported props

    Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
  18. BiedroN

    Heavy Remake 2020-09-07

    I've brought some HEAVY stuff right here. Last year pyro got his own refreshment, to be schematic I started working on our probably the most iconic class in the game. Remember that kind of war between pyro and heavy couple of years ago?... you know, about who will receive next big update. Pyro...
  19. The_Gl!tch.exe

    How to create physics collisions for props

    If you have a prop in TF2 where players can walk straight through it even though the "Collisions" parameter is set on "Use VPhysics", it's missing a phy-file which defines the collisions of your prop. In case, here's a guide I've made showing you how to create one...
  20. BiedroN

    [Model] Pyro remake (playermodel) 2019-08-05

    I've decided to remake one of the mercenaries from the game, again. Today is pyro turn. Model has been remeshed and retextured from scratch, giving him a brand-new high detailed look. Model is even playable in the game. You only have to put content to your custom folder. Model have also BLU...