This is the raw resources for the model, only for use in Blender! Click here for the In-game Version
Zip contains the main blend with pack assets (so hopefully nothing is broken).
I do work with unreal engine scale when it comes to rigs and modeling so idk if it needs adjusting to get it into...
This is a prefab I made for the TF2Maps 72hr Jam 2024.
It requires Adobe Substance Painter, Blender, and VTFEdit in order to be used properly.
The .zip contains a readme with detailed instructions.
I also made this skybox with this prefab! wow!
I recently started experimenting with making and turning 3d models into animated pixel art, will try to update as I make more! I mainly just model my loadouts in blender then exporting to blockbench to edit some more and change up the textures a bit and do the pixelation and animation there...
I'm currently tying to make a custom TF2 model(static) for my map but I can't find any information on how to do it. The best I could find was a tutorial for garry's mod. I tried following it by downloading blender source tools and then exporting the models from blender as a .smd files, then I...
Fall is just around the corner!
Wether it is to restore some health or just to satisfy your need for something tasty. Now is the perfect time to drink a Pumpkin Spice Latte before returning to the battlefield.
I'm working on this coral model for a map I'm working on. The color is a texture that I'm guessing gets exported alongside the model as the SMD. But the pockmarks, the normals, are procedural, made with nodes. Will Blender export that as a normal map with the rest of it, or do I need to bake it...
This is an easy way, for people (like me) that don't like or can't sculpt/use 3dsmax (with wallworm), and just want to fix things fast!!!
You will need SourceOps, Lassi Vmf Importer (Optional) and Blender 2.8+ in order to use this.
1. Add a plane, and add the Multires modifier.
2. Go to...
Also
View: https://imgur.com/IlaXyp1
Poster by https://steamcommunity.com/profiles/76561199005668196?tscn=1658653037
Model by https://steamcommunity.com/id/FoxTitle/
Vector logo by https://steamcommunity.com/profiles/76561199001265049/
A very simple modern-ish commercial of different Bonk drinks.
The whole animation took 12 hours to make from ideas and retexturing to final render.
Made in coloboration with Nik Bars, a friend of mine who helped a lot with references and ideas for this submission.
Link to youtube version...
Merry Smissmas everybody, here is my Jam entry for this year.
Rendered in Blender with Cycles.
I imported the model and with some Christmas spirit pain on the texture side (between the masks and all that stuff). A lot of post-processing has been made in Photoshop to hide the fact that the...
The zip file contains the 2 models (ski_red and ski_blu). I imagined that item to be a winter themed backpack. I tested it on a sniper model and I found it fits very well. The zip files contains transparent images of the red and blu logo which you can find on the models and it contains a image...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble