my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit.
Credit to:
• Karsch for dark rock textures
• Asd417 for recolored coalmines boulders
• AsG_Alligator for TF2-ified HL2 rocks
• MaccyF for mirrored mining rocks
• Rexy for new rock...
This map took far too long to make.
This features stuff ! A point ! It moves ! Kinda !
When the point is captured it will transform, any BLU player standing on it will die, and RED will get a bunch of buffs to quickly get to a defensive position.
Red have a bit of help to defend the same spot...
Building from stage 3 outward. Currently this is only stage 3.
Features:
Wider routes
Courtyards for combat along route (Stage 3 in particular)
Layout tweaks
New flank for attackers on point 6
New alternative routes between points 5 and 6
Defenders last spawn is farther back from the control...
My First attempt at Attack Defend Logic (And any logic outside of koth). It's only two points, and its not very well balanced, but its my first working map that I am going to get tested and improve on.
I made this in a couple hours a few weeks ago. I'm not getting it play-tested yet because I don't have access to Discord right now, but I'll play-test it when I do.
I'm also not sure why I'm uploading this right now, because it's a bad map and I can't play-test it. But here, if you want to play...
literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA
its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont complain about it
its a4 bcuz i said it is
Sup, I've made a new map. My second one actually. It's a 3CP assault map located on a mountain.
The map probably has alot of problem, both gameplayish and vissually, but that's what playtesting is for.
I hope y'all can still enjoy this map.
Reimagining of dustbowl with a moonbase/space theme. Currently only stage 1. I tried to gauge the size of the original with screenshots instead of direct measurements to make a map that's similar but not exactly identical. I accidentally overscaled the section around the second point but want to...
WIP 3-CP attack/defend in a forested mountain region. RED has set up a weapons-testing facility, and BLU's gotta blow it up! Includes a way-too-slow elevator, a spinning walkway (why did they even build that?), and a pointless bridge!
The blue team, split into 2 spawns, surrounds an island (which red is defending) with 2 towers, some buildings, and probably too many trees. It is an attack defense map that functions like Gravelpit.
I used A Boojum Snark's Ultimate Mapping Resource Pack...
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