My first Hammer++ attempt. The location of the map is sewerage system built in the mountain. The RED pollutes the nearest lake that the BLU uses for drinking. In fury the BLU collected their best people to stop pollution and... to BLOW UP THIS PLACE!
I have no idea how to work with cubemaps.
Move it or lose it, because there's beef between RED and BLU once again.
BLU's broken into RED's cattle ranch to save them from the Chop-Shop! Either aid the rescue, or bring it to an end in this 4CP, single-stage attack/defend map.
Don't be afraid to leave feedback and share your experiences...
An A/D map based on an original idea regarding Gray Mann hiring the mercs to invade Mann co in Australia.
This map is called zoosland because a friend suggested to it as a joke so I just decided to do it anyway.
Made for the 72hour jam, spent in total 16-20 hours. I did lose track due to...
Mann Co. has managed to build an entire mining town on the side of the Ben Nevis (behind it, so that the tourists can't see). RED has control of the mines currently, but BLU is looking to nab some of that sweet, sweet scottonium (a metal that allows Scots to inflict guaranteed critical hits on...
My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it.
It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
Silage, Noun
"Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo."
A simple 2CP A/D map with the cp_dustbowl aesthetic.
2CP A/D map with an alpine setting.
BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
New Year... New Map!!!
I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name.
The goal is simple! Grab the Enemy Intel and take it to...
my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit.
Credit to:
• Karsch for dark rock textures
• Asd417 for recolored coalmines boulders
• AsG_Alligator for TF2-ified HL2 rocks
• MaccyF for mirrored mining rocks
• Rexy for new rock...
A new map from me in a long time, I decided I wanted to try and make another one. This 3CP Attack Defend map takes place on a hill. The Blu team needs to push up this hill and cap the 3 control points to win.
Hope you like it!
-Lars
Original map by Squeezit https://tf2maps.net/downloads/porter.7454/
I am continuing porter i have already added more cover to the control points, changed/ added routes and added some details.
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