An old map of mine from when I first started getting into TF2 mapping. The map could be older than 7 years old for all I know, but I've done some digging and unfortunately wasn't able to come up with a precise time. Either way, this map is an Attack/Defend type map with the same gamemode preset...
Mann Co. has managed to build an entire mining town on the side of the Ben Nevis (behind it, so that the tourists can't see). RED has control of the mines currently, but BLU is looking to nab some of that sweet, sweet scottonium (a metal that allows Scots to inflict guaranteed critical hits on...
Manufactory is an industrial-themed 3cp map, first upploaded as a 72hrJam 2022 entry. This is my very first map and I'm glad that this is the beginning of my mapping journey!
My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it.
It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
I'm working with outputs like setowner, but it doesn't seem to do anything. I'm trying to do this so blu doesn't have to recapture a point, and instead gains control of the point after a certain amount of time.
Blue must capture the toy factory to obtain a limited edition action figure, first, capture the control tower "A" to open the security gates, then attack the line of production in point "B"
An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
My 2022 summer Jam entry, remixing the Gravel Pit A/D gamemode by pulling A and B much closer together, but reducing the time they take to cap. Hoping to solve the "camp 1 point and ignore the other" issue this gamemode seems to have by making rotations quick but necessary for defensive...
This is a gamemode prefab from cp_caper, Territorial Control Domination map.
Information
The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
Red teams at it again. This time they are developing some kind of new vehicle they call the D.U.M.B (Deployable Ultimate Mobile Base) hidden within the perfect cover, a car factory.
Credits:
Layout - MegapiemanPHD
Vehicle Props - FGD5
Originally based on baxter state park in Maine. It now takes place in a nuclear power plant similar to the Maine Yankee, Maine's nuclear power plant.
Credits:
Nesman - Mapper
Gidi30 - vscript
Stuffy - Trees
Zeus - Models & Textures
FGD5 Models & Textures
Gadget - Railroad Models & Valve Edits...
This map is not meant to be taken very seriously! It is mostly used for training purposes.
Bots is a cp map that allocates the use of bots as its main gimmick. It involves open space, a couple health and ammo pack... Y'know, the normal stuff!
Bots may not fully work due to some navigation...
This is my first A/D map so hopefully its not too underwhelming. I tried to balance spawn times with distance to control points however I will change it if it turns out to be unbalanced.
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