arena

  1. asylum

    Medieval Asylum8 A1

    NEW AND EXCITING! It's Arena Asylum8! They wanted a medieval arena map, they got one! The teams fight for control over a small Tudor-era town.
  2. Malachite Man

    2 CP Arena Logic + Arena Respawn (Hybrid Fusion Gamemode) help.

    Hello! I'm currently working on a map called larur it is a 2 CP arena map that I want to have implemented an Arena respawn mechanic. Alas a few problems have occurred in the 2 CP arena logic that I am using. The problems that have cropped up are listed below: • Scramble Rounds don't work • If...
  3. Malachite Man

    Rural b6

    In the dusk tinged landscapes of New Ranch County you have been tasked with tying up loose ends, a group of mysterious occultist have been committing crime & crime in the country side but till now they were paying you for black market organs. However they stopped paying Now why exactly did...
  4. asylum

    Melee Fort (Arena) A18 V2

    NEW AND EXCITING! It's Arena Melee Fort! The teams compete to wipe the other from the map in a straightforward, melee-only brawl along and inside of the moat between the two bases. Capture the control point to unlock the weapon sheds, and slaughter the losers in style! You know what to do! Hit...
  5. Horiuchi

    Eclipse v1

    Put on your solar spectacles because tonight is a total eclipse! Your job as a Mercenary is to power and take control of central laser cannon. Take flight using thermal powered air vents to launch yourself above and abroad the embers. Even after death your job isn't over yet. Haunt and heal...
  6. DrDapper

    UCHbine a1

    Credit for the idea goes to great blue every new version of the map will have new stuff added based on what people vote on (not sure how often i will update this)
  7. Padre Snowmizzle

    UNKY (ARENA) 1.0.0

    The mercs made a mistake unearthing this long-abandoned shack. This is a one-off map utilizing sudden death to create a TFBot-supported arena map. It's also one of the first maps I created, and so I finally dug it out of my map collection to bring it to the workshop. It is certainly a map, that...
  8. Ponds34

    Arena Process Alpha 1

    A Conversion of process mid to to arena mode, with additional changes made to fit arena mode more.
  9. Padre Snowmizzle

    Medieval Trackrunner (CLASH) 1.4.0

    It's a battle of tap-water vs. pisswasser, taking place in a trainyard. RED and BLU have untapped potential in the fluid industry... no, we're not talking about jarate this time. While BLU is promoting their leadless tap-water, RED is pushing sales for pisswasser wine. Both might be cheap, and...
  10. Gigachad gaming

    Arena Hightower (OLD) 1.6

    OLD VERSION, NEW VERSION CAN BE FOUND HERE: https://tf2maps.net/downloads/arena-hightower-v-script.18129/ Arena Hightower is a bad (some of the playtesters of my previous maps could say trash) edit of Hightower that transforms the regular map into an arena map. It copies some mechanics of the...
  11. Aigurin

    [VSH] Tight Battleground a1

    Custom content: Tony Hawk's Pro Skater special trick sfx Hazards: Funny cart
  12. Ponds34

    Arena Grange Alpha 2

    This map is testing out a gamemode I dont think has been done on tf2maps before, Attack defend Arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I am hoping that this plays well as I really think the concept of...
  13. Ponds34

    Arena Dustbowl Alpha 2

    A Dustbowl gamemode swap to a new gamemode I dont think has been done here before, Attack defend arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I figure that this wont play amazing but when I was making...
  14. LizardOfOz

    Icebreaker (Arena) a9

    An arena version of a koth_icebreaker. Let's see how it plays.
  15. August101

    arena_heat_380 a3a

    I made this in about 5 hours thanks to a mixture of fatigue on other projects, wanting to create a heat inspired map, and conceptualizing how a highway setting would work for tf2. Custom content used:
  16. TFD

    All-Arena Map Test and Gameday with TFD! - Saturday, January 6th

    We’re going for complete arena saturation! That’s right, I want every arena map you have! If you have one in the works, on the sidelines, or lurking in the back of your mind—I want it, and soon! I want to see more arena maps getting made, so I’ve decided to make a little (informal) event to...
  17. barman9837

    Arena_Graywash A3

    In the abandoned gravel mines of the deceased Gray Mann, Red and Blue must battle to the death for the property. Blah blah blah you know the gist its an Alpha gonna refine it tune it and hopefully get it into B1 try it please : ]
  18. Ponds34

    Priority Beta 2a

    Fight in an undisclosed space-station on the moon! The Station AI may try to kill you with lasers and the biologics incinerator, but just ignore them you'll be fine. Credits: Funicular - Art-pass and logic help Cincomma - Laser Textures The SFM Asset pack
  19. barman9837

    How do i remove the First Blood Crits from Arena mode?

    Hey fellas So im making an Arena Map and during my testing of my map with some friends 5v5, I realised that the whoever got First Blood in the begining of the round would spell doom for the opposite team. And i checked the tf_arena_logic, t_c_p_master and filter teams but i couldnt find a...
  20. Zacco

    Scorcho A2B

    RED and BLU fight over a train which has been sitting in their territory for years!