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WATCH IT IN ACTION HERE:
View: https://www.youtube.com/watch?v=w-XyM8vX_Yk&feature=youtu.be
For those who are interested, here's the animation with the rig in action:
View: https://www.youtube.com/watch?v=vnMBdKVRyDA&feature=youtu.be
Here's a animation I managed to squeeze out. I...
NOTICE: Due to compression failures, the file just barely fits into the max file size. Please see the attached video for a YouTube version.
We've all been there whilst using the Dead Ringer for the first time, admit it.
Speaking of first times, I haven't made an animation in years.. and this...
how can i do a sky island ( a small one ) floating up and down?
and also i would like to ask you, sky fortress is a acceptable name for the update?
because i was looking for some guys to help me with music or animations and some of them told me about the saxxy 2014 sky fortress animation.
and...
Does anyone know what the different aim directions/animations are for the Tank Cart? I'm working on a payload map utilizing the tank's gun, and I can't really do anything without that.
The Frontier Justice: Possibly one of the most useful guns to ever grace TF2. The gun is useful because of it's literal killer-of-a-feature: Gain guarenteed "revenge crits" for every sentry kill and assist kill done with your sentry (1 for an assist, 2 for a kill). As soon as said sentry is...
This is my entry for the Summer 2016 72 hour TF2Jam. My attention span trailed off on this project, and I already had to take down a previous animation due to it having multiple errors and being generally of poor quality and comedy, so I have to present to you this one instead. Enjoy.
This is a stock taunt for the Short Circuit. It still needs a bit more smoothing and needs to be uploaded to the workshop (I don't have the time to learn SFM's taunt export tool before the jam ends). It will be on there soon, though.
If I wanted to import an animation from say, SFM, what filepath would I need to put it in? Also what filepath will I need to put custom ragdolls/models in?
* Open->idle->close animation for doors
* Walkable space inside
Can someone do it?
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Original model: models/props_urban/urban_subwaycar.mdl
Sorry for bad English (._. )
If I have a dynamic prop that animates on a loop, is there any way to randomize what frame they start on so I can put a bunch of them side by side and they won't move in unison?
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