Yeah, no one asked for this, but here we are.
I started this project as a simple remake of Stormy Lab, experimenting with a heavily diagonal layout inspired by the original design. I guess I’m way too attached to my old shit.
Let’s see how much I’ve improved (or not) in level design since 2017.
This is my 2024 72h Jam map entry! A new Tug of War map set in Japan with an Alpine inspiration. It also features a train!
Japan custom content made by Freyja
Asian cars made by DCV
Made for the 72hrs map 2024
Third time's the charm! This is a Control Point Construction map, so basically Defuse. BLU must bring flags into each area and plant them, and RED must prevent them or recapture the points once planted, until the time runs out.
Tried to go with a plan, mostly...
Made for the 2024 72hr Jam
A logging camp in a gorgeous alpine region (what lumberyard could have been...) with the ever present threat of sawblades and a railway that seems to have a train every 500 feet. They never stop coming...
Credits:
Pont- Resized track props
Stuffy360- Douglas fir props
All the file names and things are kinda dumb, but i cant be bothered to make it tidy. just uploading as to not be a cheater
Includes:
-Sawdust texture, including blends to light grass, dark grass, and dirt
-Light to dark grass blend
-Dark grass and light dirt blend
-Light gravel to light dirt...
Reskin of mvm_bigrock in the snowy alpine theme with toggleable snowstorms (fire "Trigger" to "relay_snow_heavy_start" to start it, or to "relay_snow_heavy_stop" to stop it) and a crystal ice cave with a forward upgrade station. Light snow is also toggleable.
Included missions are reskins of...
Shatter is a map that, like the tagline suggests, will absolutely shatter your expectations. With its classic 4 checkpoint gameplay, it's absolutely pandemonious payload layout that could make even the simplest Upward or Badwater enjoyer shriek with joy from how similar, yet different it can be...
Set in a rainy and abandoned mining town, currently being repurposed by Mann Co., the robots have found a very top secret and well
hidden stashe of dangerous explosives. It is your duty to stop them.
The map features:
Planes that can drop in robots, throughout the front and middle.
Mischievous...
Splinter is a KotH inspired by territorial control. One of four different interconnected points is selected at random each round. While there is no "campaign" element to the map like Hydro, Splinter is driven by the same "more map per map" mentality.
This is an entry to the Stack the Deck...
BLU aims to take control of Argentum mining operations that have been taking place in West Patagonia, a long forgotten element that may have the same potential as Australium, or even better.
From the mines, the warehouse, and the roads of Gravel Pass, Colorado, defend the recently discovered Australium Gravel on behalf of Mann Co!
Gravel Pass focuses on split-path gameplay, encouraging teams to switch between/defend both sides at once to avoid being overwhelmed.
Included is one...
I've been wanting to revamp cp_Ritter for years now. so here it is!
Very much Competitively viable, and I have the medal to prove it!
Lancelot is a 3cp medieval map with a door gimmick that opens Each time the middle is capped by a team, to allow a 30 second window in which each team can B-line...
This is a winter/smissmas-themed reskin of mvm_rottenburg by me, using additional assets by Yrrzy and Diva Dan. Several pop files are included, also being reskins of stock missions, but the robots have been edited to be a little bit more festive/jolly/silly etc (complete with new HUD icons).
If...
Winner of the Stack The Deck Major Contest #18
https://tf2maps.net/threads/major-contest-18-stack-the-deck-results.53127/
Uses Blade X64's Payload elevator logic
Red team has taken over a robot factory and are planning to use them to fight against BLU, as they try to blow up their almost...
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