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Here's my 72hr TF2 Jam entry. This poster was heavily inspired by actual events that took place back when I first got tf2. If I said it one I'll say it again, good god that medic was nasty.
Bloodshed is my entry into the 72 hour contest. I wouldn't go as far as to call it the spiritual successor to Akuchi, because Akuchi isn't dead and the layout is quite different, but i took a lot of lessons from failed experiments with Akuchi and hope to fix them here.
Right now, Bloodshed is a...
My entry for the 72hr TF2 Summer Jam using some of the Frontline Update assets, hope you enjoy it, also it needs a lot of tweaks and details,
I hope i receive some of your feedback to make this map better.
Thanks to Milton for helping me in some of the map tweaks and gameplay balance details.
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
Jump on the train to deliver ammo!
Train model form
http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/
Uses the pd prefab by Egan
http://tf2maps.net/downloads/pd-prefab.858/
I've always wanted to create maps and thought this would be the perfect time but sadly I'm very busy this weekend so I decided to do the next best thing Art (kinda). I'm not the best with art but decent with editing and inserting images to MS Paint. I've combined two things everyone loves TF2...
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