Bloodshed

Past 72hr Jam Entry Bloodshed A3

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Past 72hr Jam Entry Bloodshed A3

This is war

Bloodshed is my entry into the 72 hour contest. I wouldn't go as far as to call it the spiritual successor to Akuchi, because Akuchi isn't dead and the layout is quite different, but i took a lot of lessons from failed experiments with Akuchi and hope to fix them here.

Right now, Bloodshed is a bit overdetailed for an A1, especially the spawns, but i want to get the map as close to RC1 as somehow possible in those 72 hours, so i started early. Some parts are still butt-ugly, so it evens out.

Bloodshed makes use of the Frontline pack and is supposed to take place in an west-european style mountain village.

It's pretty gimmick-less, because my first goal is to finally be able to finish a map within the 72hour timeframe, which is something i haven't done since GoldSrc stopped to be the engine of choice.

Please take note that the flat low roofs are probably not going to stay for later versions. I know that they might impact gameplay in a minimal way, especially in a map that takes the word "hill" from king of the hill literally, but i don't think it'll be much of a problem.

Hope you enjoy it, see you in an imp soon.

PS: I already did the OOB area of the spawns because i didn't like it one bit. Hope i'll be able to push A2 within the 72 hours.
Author
DrLambda
Downloads
650
Views
650
First release
Last update
Category
King of the Hill

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Latest updates

  1. Never detail early

    Changelog Rotated some props i forgot when mirroring Further detailing Moved car on left further away from the wall to make it possible to walk on the right side Rebuilt eastern mid building and flank Replaced shutters with smaller ones where...
  2. Reupload

    This is a reupload because of the broken download. Whoop whoop. Version number is actually A2, just wanted to make sure that you rad people can download the new version.
  3. Way to early for details

    I wanted my first Jam map to look pretty. So i made it pretty. No real gameplay changes except for the capture zone, which is now quite a bit larger, almost Overwatch-big if you want to say so. I gave most of the buildings an early artpass. I...