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my 72hr jam submission.
It's 2 cp just like a single hydro stage, except in the middle there is a room that gives you the iconic tf2 power to play with.
uses this prefab as a base: https://tf2maps.net/downloads/powerplay-prefab.18363/
2024 72hr jam entry, made in about ~35 hours
i meant to do koth -- turns out asym mapping is way easier
simple 2cp a/d map set in... desert... somewhere?
featuring a weird roof at A and a weird pit point at B
(no falcons)
A1 screenshots:
special thanks to:
@IceFlower for keeping me company...
In the dusk tinged landscapes of New Ranch County you have been tasked with tying up loose ends, a group of mysterious occultist have been committing crime & crime in the country side but till now they were paying you for black market organs. However they stopped paying
Now why exactly did...
Re-master of map to improve fps, visuals and much more!
original map (by Billo): https://tf2maps.net/downloads/caribbean.10148/
Assets:
https://tf2maps.net/downloads/carribeans-cannon-assets-edited-cannons.12693/
https://tf2maps.net/downloads/stiffys-palm-tree-pack.5859/
Inspired by a particular microcontest map I made
Did a 5hr sprint on the initial idea from 11pm-4am
Then came back the next day to add lighting, spawns, pickups, cubemaps, soundscapes etc.
Stage 1 of me and Rhamkin's double trouble entry.
It's a 2 staged 2cp attack defense map.
This stage is by @Rhamkin
Credits:
Seacat08 - Stage 1 mapping and detail + custom assets
Rhamkin - Stage 2 mapping and detail
krazyzark, blaholtzen -Sharkbay crane
vig - decker cargo container model
Didn't have nearly as much time as I'd have liked this year, so I had to scrap the 3rd point altogether to get it gameplay ready in time. May go back and add the 3rd control point if I find a design I'm happy with before the jam ends. Overall still happy with the map, and had a lot of fun...
A 2CP map with a big radio telescope in the middle.
This map was inspired by Parkes Observatory, a huge radio telescope in Australia that captured the moon landing.
Hope you enjoy my map!
Special thanks to Midnite for finding those little errors that could make big problems, I didn't even need...
Silage, Noun
"Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo."
A simple 2CP A/D map with the cp_dustbowl aesthetic.
2CP A/D map with an alpine setting.
BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
With the Original 5cp variant of Goldwood originating from a mode shift, I thought it'd only be right to give it another mode shift spinoff as I'm nearing completion.
Custom assets:
https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
https://tf2maps.net/downloads/landfall-assets.1260/...
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