People still remember that map?
Don't they? :sad:
You see, I'm a bit skeptic if valve is ever going to make a hunted map, it appears as if they are going to replace hunted with "goldrush", and have hunted go the ways of rock2, crossover2, and the other good TFC maps we all knew and loved.
I have come up with a solution for a hunted map, I currently have a method to implement new brush entities and logical entities into maps, these entities could do things such as restrict what classes a team can use, limit the amount of classes per team, and new trigger entities to say... give people ubercharge while they are in the trigger.
I wanted to use this tech to have a remake done of hunted, but I'm just a programmer. Not a mapper, theres no way I could make a decent looking hunted that people would want to play.
So, I'm looking for someone to make a quality remake of hunted. It just needs to be the actual map. It needs to fit within the TF2 theme, and also stay true to the original hunted map as far as the layout.
The original hunted map had ladders, TF2 does not have ladders (at least the way they were in TFC). I intend to resolve this if I can get a mapper.
It does not need to 'work' in hunted gameplay mode as I'm going to handle the entities related to the hunted game mode.
I'm also willing to pay the mapper for his effort in this (experienced mappers only please), and also because the map would only work on servers running my code. (which for the time being, are just my own servers)
The mapper would of course get full credit for the map, and a high priority slot on my server.
Would anyone be interested in this?
Don't they? :sad:
You see, I'm a bit skeptic if valve is ever going to make a hunted map, it appears as if they are going to replace hunted with "goldrush", and have hunted go the ways of rock2, crossover2, and the other good TFC maps we all knew and loved.
I have come up with a solution for a hunted map, I currently have a method to implement new brush entities and logical entities into maps, these entities could do things such as restrict what classes a team can use, limit the amount of classes per team, and new trigger entities to say... give people ubercharge while they are in the trigger.
I wanted to use this tech to have a remake done of hunted, but I'm just a programmer. Not a mapper, theres no way I could make a decent looking hunted that people would want to play.
So, I'm looking for someone to make a quality remake of hunted. It just needs to be the actual map. It needs to fit within the TF2 theme, and also stay true to the original hunted map as far as the layout.
The original hunted map had ladders, TF2 does not have ladders (at least the way they were in TFC). I intend to resolve this if I can get a mapper.
It does not need to 'work' in hunted gameplay mode as I'm going to handle the entities related to the hunted game mode.
I'm also willing to pay the mapper for his effort in this (experienced mappers only please), and also because the map would only work on servers running my code. (which for the time being, are just my own servers)
The mapper would of course get full credit for the map, and a high priority slot on my server.
Would anyone be interested in this?
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