- Jul 9, 2008
- 175
- 23
Down, actually. Smaller lightmaps = more detailed.bump up the lightmap scale on the walls.
looks like you have the angles backward. you have:
inner (bright) angle 30
outer (fading) angle 26
try inner 20, outer 40. see how that goes. you need to get the hard edge out of the lights themselves. you probably didnt really need to bump up the lightmap at all, just soften the light cone a bit.