Light_spot Pixelated edges

Discussion in 'Mapping Questions & Discussion' started by 00000000000000000000000, Mar 11, 2009.

  1. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    The edges of my light spots look pixelated:

    [​IMG]

    Does anyone know how to fix this?
     
  2. III_Demon

    III_Demon L2: Junior Member

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    mess with the inner and outer cone angles to soften the edge of the cone, and/or bump up the lightmap scale on the walls.
     
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  3. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    Oh, I forgot I read about lightmap scales somewhere. Thanks.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Down, actually. Smaller lightmaps = more detailed. :)
     
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  5. Earl

    Earl L6: Sharp Member

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    Also it looks like you may have a leak, so you might not be getting any light bounces in VRAD.
     
  6. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    I made the lightmap scale 4 and it still looks pixelated:

    [​IMG]

    It may not look that pixelated but I did scale the picture down. You can especially notice it when you are standing in the edge of the light and the light on your weapon looks pixelated.

    Another problem is that the light just cuts off, I want it to light the entire room, but there are dark patches.How do I check for leaks again?
     
    Last edited: Mar 12, 2009
  7. Puddy

    Puddy L1: Registered

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    Leaks are easily spotted in the compile log -> load pointfile if they are found.

    And if I'm not mistaken "pixelated" light is pretty unavoidable (the size of the pixels can change however ;) ). I supposed you should adjust your lights to have wider arcs.
     
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  8. III_Demon

    III_Demon L2: Junior Member

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    looks like you have the angles backward. you have:

    inner (bright) angle 30
    outer (fading) angle 26

    try inner 20, outer 40. see how that goes. you need to get the hard edge out of the lights themselves. you probably didnt really need to bump up the lightmap at all, just soften the light cone a bit.
     
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  9. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    That seems to have fixed it, thanks :)
     
  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The angles are related to you wanting them to light the whole room too. General lighting light_spots will often have an outer cone of 70-85 or so to throw soft light all over the place.
     
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