Light_spot Pixelated edges

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
The edges of my light spots look pixelated:

lightspotproblem.jpg


Does anyone know how to fix this?
 

III_Demon

L2: Junior Member
Sep 28, 2008
57
29
mess with the inner and outer cone angles to soften the edge of the cone, and/or bump up the lightmap scale on the walls.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Also it looks like you may have a leak, so you might not be getting any light bounces in VRAD.
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
I made the lightmap scale 4 and it still looks pixelated:

lightmapproblem.jpg


It may not look that pixelated but I did scale the picture down. You can especially notice it when you are standing in the edge of the light and the light on your weapon looks pixelated.

Another problem is that the light just cuts off, I want it to light the entire room, but there are dark patches.How do I check for leaks again?
 
Last edited:

Puddy

L1: Registered
Dec 12, 2008
37
1
Leaks are easily spotted in the compile log -> load pointfile if they are found.

And if I'm not mistaken "pixelated" light is pretty unavoidable (the size of the pixels can change however ;) ). I supposed you should adjust your lights to have wider arcs.
 

III_Demon

L2: Junior Member
Sep 28, 2008
57
29
looks like you have the angles backward. you have:

inner (bright) angle 30
outer (fading) angle 26

try inner 20, outer 40. see how that goes. you need to get the hard edge out of the lights themselves. you probably didnt really need to bump up the lightmap at all, just soften the light cone a bit.
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
looks like you have the angles backward. you have:

inner (bright) angle 30
outer (fading) angle 26

try inner 20, outer 40. see how that goes. you need to get the hard edge out of the lights themselves. you probably didnt really need to bump up the lightmap at all, just soften the light cone a bit.

That seems to have fixed it, thanks :)
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
The angles are related to you wanting them to light the whole room too. General lighting light_spots will often have an outer cone of 70-85 or so to throw soft light all over the place.