March 6, 2009, 5:47 pm - Valve - Product Update

Icarus

aa
Sep 10, 2008
2,245
1,210
Team Fortress 2 Update Released
March 6, 2009, 5:47 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* You can now duck twice in the air. Scout double jumps reset the in-air jump counts
* Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
* Added "tf_clamp_airducks" convar, set to 1 by default
o Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps

Yay
 

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
Duck crises '09 is OVER OVER OVER!
 

drp

aa
Oct 25, 2007
2,273
2,628
many tf2'ers had marching orders with their rifles headed to bellavue washington.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
What is this? VALVe added something special for ROCKETJUMP MAPS?!




..."oh thees eees bad." -Heavy Weapons Guy
 

drp

aa
Oct 25, 2007
2,273
2,628
im glad they ironed out the linux crash issue.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
hmm...has anyone noticed that the characters are taller now? at least while crouched
try going through some tighter areas, it no longer works

also...they didn't entirely fix server crashes ie muffins server
 

CJLJ

L1: Registered
Apr 27, 2008
26
10
You still can't crouch through 32 unit high gaps and you can't rocketjump as high so rocketjump maps are still broken.
 

JohnnyB.Morbid

L1: Registered
Jan 13, 2009
32
0
ValVe still missed the gaping bug, the sandman which and kill almost any unassisted class, when their in range of a scout