Yes, that's something I didn't realize. If you're using
KOTH logic, the
timers are created automatically at runtime and are called zz_red_koth_timer and zz_blue_koth_timer respectively. I'm not sure what would happen if you add these timers manually. Best case scenario, everything works as intended; worst case scenario, it breaks the game logic and, in the most unlikely scenario, makes your map crash on launch. If you can't place the timers manually, you can change the keyvalues of any entity (including the KOTH timers) using the
addoutput input.