I finally have figured out what made a trigger texture.. tick, which I should have done sooner, but oh well. Now, all trigger / tool textures function as normal trigger textures!
Also, due to [what seemed like] popular opinion, I have lowered the saturation on the red and blue colors.
I found this helpful. Sometimes I found it hard to see in hammer when all I have is a bunch of no draw textures that are all the same color. This fixed my issue and made it easier to see inside the hammer editor.
Added:
devtex/toolsnodraw_black
devtex/toolsnodraw_transparent (SEE NOTE!)
NOTE: nodraw_transparent LEAKS!!! Do not use it to seal a map! It's intended to be used so you can see into areas that are already sealed from the outside!
I found this helpful. Sometimes I found it hard to see in hammer when all I have is a bunch of no draw textures that are all the same color. This fixed my issue and made it easier to see inside the hammer editor.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble