I tried placing areaportals on my map for the first time, compiled the map and then received a lot of leak
warnings, I already sealed the map completely but I'm still receiving leak warnings on my compile log
Here's my compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.vmf"
Valve Software - vbsp.exe (Feb 13 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity tf_pumpkin_bomb (2906.00 1875.09 0.19) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3584.0 668.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 4096.0 668.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1744.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1344.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1936.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 2048.0 -632.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1968.0 2048.0 -144.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1976.0 2048.0 1152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 118658: areaportal brush doesn't touch two areas
Brush 118653: areaportal brush doesn't touch two areas
Brush 118658: areaportal brush doesn't touch two areas
Brush 118659: areaportal brush doesn't touch two areas
Brush 118660: areaportal brush doesn't touch two areas
Brush 118652: areaportal brush doesn't touch two areas
Brush 118653: areaportal brush doesn't touch two areas
Brush 118652: areaportal brush doesn't touch two areas
Brush 118718: areaportal brush doesn't touch two areas
Brush 118647: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118620: areaportal brush doesn't touch two areas
Brush 118620: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118589: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 444 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (840974 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2293 texinfos to 1447
Reduced 79 texdatas to 74 (1732 bytes to 1573)
Writing C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.bsp
Wrote ZIP buffer, estimated size 928, actual size 714
6 seconds elapsed
13.780170 3.625153 0.000000
13.780170 0.438848 0.000000
13.780170 3.509040 0.000000
13.001991 3.625151 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2"
Valve Software - vvis.exe (Feb 13 2017)
8 threads
reading c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
reading c:\users\seitann\documents\mapas\cp_beidian_a2.prt
LoadPortals: couldn't read c:\users\seitann\documents\mapas\cp_beidian_a2.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2"
Valve Software - vrad.exe SSE (Feb 13 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.26 seconds)
12047 faces
1 degenerate faces
4073360 square feet [586563840.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.1397 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 2404/8192 28848/98304 (29.3%)
brushsides 16364/65536 130912/524288 (25.0%)
planes 5020/65536 100400/1310720 ( 7.7%)
vertexes 16957/65536 203484/786432 (25.9%)
nodes 5028/65536 160896/2097152 ( 7.7%)
texinfos 1447/12288 104184/884736 (11.8%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 12047/65536 674632/3670016 (18.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6832/65536 382592/3670016 (10.4%)
leaves 5058/65536 161856/2097152 ( 7.7%)
leaffaces 14321/65536 28642/131072 (21.9%)
leafbrushes 3901/65536 7802/131072 ( 6.0%)
areas 5/256 40/2048 ( 2.0%)
surfedges 86214/512000 344856/2048000 (16.8%)
edges 51439/256000 205756/1024000 (20.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1401/32768 14010/327680 ( 4.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 26133/65536 52266/131072 (39.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 64/512 22528/180224 (12.5%)
LDR lightdata [variable] 7840032/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 55996/393216 (14.2%)
LDR ambient table 5058/65536 20232/262144 ( 7.7%)
HDR ambient table 5058/65536 20232/262144 ( 7.7%)
LDR leaf ambient 3025/65536 84700/1835008 ( 4.6%)
HDR leaf ambient 5058/65536 141624/1835008 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25070 ( 0.0%)
pakfile [variable] 714/0 ( 0.0%)
physics [variable] 840974/4194304 (20.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 34796
Writing c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
55 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_beidian_a2.bsp"
warnings, I already sealed the map completely but I'm still receiving leak warnings on my compile log
Here's my compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.vmf"
Valve Software - vbsp.exe (Feb 13 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity tf_pumpkin_bomb (2906.00 1875.09 0.19) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3584.0 668.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 4096.0 668.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1744.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1344.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1936.0 2048.0 -276.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 2048.0 -632.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1968.0 2048.0 -144.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1976.0 2048.0 1152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 118658: areaportal brush doesn't touch two areas
Brush 118653: areaportal brush doesn't touch two areas
Brush 118658: areaportal brush doesn't touch two areas
Brush 118659: areaportal brush doesn't touch two areas
Brush 118660: areaportal brush doesn't touch two areas
Brush 118652: areaportal brush doesn't touch two areas
Brush 118653: areaportal brush doesn't touch two areas
Brush 118652: areaportal brush doesn't touch two areas
Brush 118718: areaportal brush doesn't touch two areas
Brush 118647: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118372: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118637: areaportal brush doesn't touch two areas
Brush 118620: areaportal brush doesn't touch two areas
Brush 118620: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118631: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118371: areaportal brush doesn't touch two areas
Brush 118589: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 444 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (840974 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2293 texinfos to 1447
Reduced 79 texdatas to 74 (1732 bytes to 1573)
Writing C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.bsp
Wrote ZIP buffer, estimated size 928, actual size 714
6 seconds elapsed
13.780170 3.625153 0.000000
13.780170 0.438848 0.000000
13.780170 3.509040 0.000000
13.001991 3.625151 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2"
Valve Software - vvis.exe (Feb 13 2017)
8 threads
reading c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
reading c:\users\seitann\documents\mapas\cp_beidian_a2.prt
LoadPortals: couldn't read c:\users\seitann\documents\mapas\cp_beidian_a2.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2"
Valve Software - vrad.exe SSE (Feb 13 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.26 seconds)
12047 faces
1 degenerate faces
4073360 square feet [586563840.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.1397 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 2404/8192 28848/98304 (29.3%)
brushsides 16364/65536 130912/524288 (25.0%)
planes 5020/65536 100400/1310720 ( 7.7%)
vertexes 16957/65536 203484/786432 (25.9%)
nodes 5028/65536 160896/2097152 ( 7.7%)
texinfos 1447/12288 104184/884736 (11.8%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 12047/65536 674632/3670016 (18.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6832/65536 382592/3670016 (10.4%)
leaves 5058/65536 161856/2097152 ( 7.7%)
leaffaces 14321/65536 28642/131072 (21.9%)
leafbrushes 3901/65536 7802/131072 ( 6.0%)
areas 5/256 40/2048 ( 2.0%)
surfedges 86214/512000 344856/2048000 (16.8%)
edges 51439/256000 205756/1024000 (20.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1401/32768 14010/327680 ( 4.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 26133/65536 52266/131072 (39.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 64/512 22528/180224 (12.5%)
LDR lightdata [variable] 7840032/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 55996/393216 (14.2%)
LDR ambient table 5058/65536 20232/262144 ( 7.7%)
HDR ambient table 5058/65536 20232/262144 ( 7.7%)
LDR leaf ambient 3025/65536 84700/1835008 ( 4.6%)
HDR leaf ambient 5058/65536 141624/1835008 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25070 ( 0.0%)
pakfile [variable] 714/0 ( 0.0%)
physics [variable] 840974/4194304 (20.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 34796
Writing c:\users\seitann\documents\mapas\cp_beidian_a2.bsp
55 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Seitann\Documents\Mapas\cp_beidian_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_beidian_a2.bsp"