I don't know how I feel about the spellbook at blu spawn. It just feels like a "closest spawn to get there wins" situation than one you actually work for, especially since it's in the spawn area. I hope you know what I mean.
EDIT: Also, the skeletons don't move. Make sure you built a nav mesh
-changed the underworld payload to be pushed by Blu. It now opens the keep gate after A and B. Keep gate is now back on a timer.
Red would screw themselves by going in the portal all at once, leaving C open. There really were no way to fix thatShame, I really liked this mechanic, what made you change your mind?
Keep gate is now back on a timer.
yeah I think you were looking at b1. The key does open both doors now and stuffSo should the gate be closing on its own after a while? That did not happen atleast when I was running around the map by myself.
It also does feel a bit weird to push a key into a gate to open a gate to close a gate.
Would be great if it were possible to have C locked until the key is pushed into the underworld lock by blue.
Oh yeah makes sense, I was running the workshop version that was up at the time. Silly me.yeah I think you were looking at b1. The key does open both doors now and stuff
I know exactly how to fix it but I don't plan on fixing it. I'd just ask valve to do it if and when the time comes.did you get the skybox fixed?
If not I can help.
for some stupid reason respectfully disagree wont show up. Anyway I respectfully disagree with this.This