- Aug 17, 2016
- 6
- 3
Hi guys, I'm new here. I made this thread because everytime I tried making a map, I got stuck in the displacements part. Because you know, the natural floor is a great height variant and pratically a must in maps, but I never realized how to do floors in the right way, then I downloaded some maps just to see the way Valve do, and also the way the community do.
So I realized there are two more common ways floors are made.
Gorge is a Valve map I like, where have a good height variation using the floor in the first point. Then I disabled the 3D displacement view and got it:
Valve just do a flat floor with common edges (this one is so hard for me) and paint the geometry. But this seems very confusing to do.
Then I visited Harvest, a community map with little height variation but cool.
If I destroyed all displacements and ran the map, seems like it would be the same experience, only with aesthetics differences.
This way of doing the floor is the way I was trying to do. but I was getting stuck because I was trying making a little more variation of height and the problems with edges and sewing and etc made me gave up in making maps. (but I'm back (back again (tell a friend)))
So... I entered Badlands. The KOTH version. A map with so much height variation by natural floor, I was amazed to know how they made the floor.
This is just crazy. I'm not sure, but seems like Valve did a floor in only one lay and then painted all the geometry.
So, how do you make floors? Have some tips? Sorry for the stupid question, for the bad english and all i am just brazileean
But Thanks!
So I realized there are two more common ways floors are made.
Gorge is a Valve map I like, where have a good height variation using the floor in the first point. Then I disabled the 3D displacement view and got it:
Valve just do a flat floor with common edges (this one is so hard for me) and paint the geometry. But this seems very confusing to do.
Then I visited Harvest, a community map with little height variation but cool.
If I destroyed all displacements and ran the map, seems like it would be the same experience, only with aesthetics differences.
This way of doing the floor is the way I was trying to do. but I was getting stuck because I was trying making a little more variation of height and the problems with edges and sewing and etc made me gave up in making maps. (but I'm back (back again (tell a friend)))
So... I entered Badlands. The KOTH version. A map with so much height variation by natural floor, I was amazed to know how they made the floor.
This is just crazy. I'm not sure, but seems like Valve did a floor in only one lay and then painted all the geometry.
So, how do you make floors? Have some tips? Sorry for the stupid question, for the bad english and all i am just brazileean
But Thanks!