I followed Hawk´s Tutorial (http://forums.tf2maps.net/showthread.php?t=838&page=2) step by step, i got my textures right, the model appears correctly in the modelviewer, collisionbox etc....
... but as soon as i compile the map, i cant see my custom model.
edit:
fooled around a little bit, these are the results:
prop_static:
Error! prop_static using model "models/custom/bankvault.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/custom/bankvault.mdl"!
prop_dynamic:
bankvault-model is invisible
prop_physics:
visible, but affected by gravity, ergo falling to the ground
has anyone a solution for that? i need it to be static
... but as soon as i compile the map, i cant see my custom model.
edit:
fooled around a little bit, these are the results:
prop_static:
Error! prop_static using model "models/custom/bankvault.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/custom/bankvault.mdl"!
prop_dynamic:
bankvault-model is invisible
prop_physics:
visible, but affected by gravity, ergo falling to the ground
has anyone a solution for that? i need it to be static