- Jan 12, 2016
- 13
- 1
So with competitive looming on the corner I think it would be smart to have a 6s server (12 players max) so we can test the maps capabilities when it comes to a 6s setting while game modes like symmetrical 5cp would not benefit much from this game modes like koth would benefit greatly from this. A prime example of koth benefiting from this would be koth_ashville a map that is far from a pub map it requires lots of communication to win a round on with this server we could make maps that work both in the pub setting and the matchmaking setting because the matchmaking will most likely a game of 6s that is more like a pub also continuing that I feel that valve will add payload as it is one of the most pub bits of tf2 to the rotation but only one stage payload maps because the multiple stage ones have too many choke points that are easy to control vs the single stage maps have lots of flank routes so to sum it up having this server would have a aura of feedback that would provide to both the competitive player and the pub player so maps don't end up requiring lots communication but enough to facilitate matchmaking. I am aware of server costs and other various things but its just a suggestion take it or leave it fight it or accept it your choice