The name says it. My timer is after setup set to 999999:999999 or something like that but i set it to 180. The Locker is not showing but the render mode is normal. Im a newby and i need some advise.
The prop is dynamicVery little info provided so guessing:
You've made the locker a prop_static when it needs to be a prop_dynamic
As for your timer... no idea. Post a screenshot of the settings in your team_round_timer entity.
Very little info provided so guessing:
You've made the locker a prop_static when it needs to be a prop_dynamic
As for your timer... no idea. Post a screenshot of the settings in your team_round_timer entity.
Thnx i watched some tutorials. What about the skybox?You have not removed the previous team_round_timer from the map which is set to 60000 seconds. The existing one is being used in preference of yours
If you are as much of a newbie as you suggest I'd recommend staying away from editing Valve's maps until you're more comfortable with source level design.
If you haven't already, start watching this series.
http://tf2maps.net/threads/video-tutorials-how-to-make-tf2-maps.24429/
Acctualy I didnt test the map after i changed the render and it worked like i made. The settings that you show where the ones that didnt work.You've set the resupply locker's Render Mode to Solid. In most cases (like, 99% of the time) this should be set to Normal. Also I recommend you set the collision mode to VPhysics. Basically your settings should look like this:
Your round timer is set to a really high number because... it's set to a really high number.
Its black like the void. But i didnt edit anything.I'm busy, I don't have time to compile a valve map.
Write a post, take screenshots, provide information. Make it easy for me to help you because my patience is wearing incredibly thin.
My Deconpiling oprions where all on fast maybe thats the problemIf you were compiling with radial culling like your other thread suggests that's possibly the cause.
Other potential causes are leaks, compile crashes or missing materials.
Again I'll suggest not working with a decompiled Valve map as your first project, they're hugely complex maps and the decompilation process isn't perfect so they're filled with issues.
Did you mean the compile options? BSPSource doesn't have a "fast" option (nor does it need to, since even the most complex maps can be decompiled in like ten seconds).My Deconpiling oprions where all on fast maybe thats the problem
Well no more problems will ocurr. I've finished the map. Its now in the beta stage.Did you mean the compile options? BSPSource doesn't have a "fast" option (nor does it need to, since even the most complex maps can be decompiled in like ten seconds).