materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (142681 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 481 texinfos to 356
Reduced 39 texdatas to 32 (1082 bytes to 848)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1098 portalclusters
3538 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5063 visible clusters (1.22%)
Total clusters visible: 414906
Average clusters visible: 377
Building PAS...
Average clusters audible: 1089
visdatasize:275139 compressed from 316224
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
2 minutes, 5 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3201 faces
1587005 square feet [228528752.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3201 patches before subdivision
51021 patches after subdivision
54 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3369378, max 558
transfer lists: 25.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(363666, 244463, 170165)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77811, 39144, 21406)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18670, 7305, 3405)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4781, 1482, 611)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1285, 318, 120)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(360, 72, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(104, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 382/8192 4584/98304 ( 4.7%)
brushsides 2789/65536 22312/524288 ( 4.3%)
planes 2050/65536 41000/1310720 ( 3.1%)
vertexes 4564/65536 54768/786432 ( 7.0%)
nodes 2146/65536 68672/2097152 ( 3.3%)
texinfos 356/12288 25632/884736 ( 2.9%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3201/65536 179256/3670016 ( 4.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1495/65536 83720/3670016 ( 2.3%)
leaves 2155/65536 68960/2097152 ( 3.3%)
leaffaces 3727/65536 7454/131072 ( 5.7%)
leafbrushes 1349/65536 2698/131072 ( 2.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 21291/512000 85164/2048000 ( 4.2%)
edges 11577/256000 46308/1024000 ( 4.5%)
LDR worldlights 54/8192 4752/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 258/32768 2580/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3957/65536 7914/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3146980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 275139/16777216 ( 1.6%)
entdata [variable] 63251/393216 (16.1%)
LDR ambient table 2155/65536 8620/262144 ( 3.3%)
HDR ambient table 2155/65536 8620/262144 ( 3.3%)
LDR leaf ambient 11890/65536 332920/1835008 (18.1%)
HDR leaf ambient 2155/65536 60340/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14890 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 142681/4194304 ( 3.4%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 8899
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
11 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146393 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 495 texinfos to 371
Reduced 39 texdatas to 32 (1082 bytes to 848)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1138 portalclusters
3701 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5154 visible clusters (1.17%)
Total clusters visible: 441669
Average clusters visible: 388
Building PAS...
Average clusters audible: 1131
visdatasize:293229 compressed from 327744
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3 minutes, 30 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3303 faces
1590090 square feet [228972976.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3303 patches before subdivision
51631 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3434844, max 566
transfer lists: 26.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(359943, 241983, 169323)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77119, 38598, 21090)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18623, 7217, 3342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4816, 1474, 598)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1308, 319, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(371, 72, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 392/8192 4704/98304 ( 4.8%)
brushsides 2873/65536 22984/524288 ( 4.4%)
planes 2150/65536 43000/1310720 ( 3.3%)
vertexes 4739/65536 56868/786432 ( 7.2%)
nodes 2218/65536 70976/2097152 ( 3.4%)
texinfos 371/12288 26712/884736 ( 3.0%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3303/65536 184968/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1536/65536 86016/3670016 ( 2.3%)
leaves 2227/65536 71264/2097152 ( 3.4%)
leaffaces 3804/65536 7608/131072 ( 5.8%)
leafbrushes 1374/65536 2748/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22003/512000 88012/2048000 ( 4.3%)
edges 11965/256000 47860/1024000 ( 4.7%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 281/32768 2810/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4257/65536 8514/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3182384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 293229/16777216 ( 1.7%)
entdata [variable] 68340/393216 (17.4%)
LDR ambient table 2227/65536 8908/262144 ( 3.4%)
HDR ambient table 2227/65536 8908/262144 ( 3.4%)
LDR leaf ambient 12333/65536 345324/1835008 (18.8%)
HDR leaf ambient 2227/65536 62356/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16122 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 146393/4194304 ( 3.5%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 9235
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
10 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146393 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 495 texinfos to 371
Reduced 39 texdatas to 32 (1082 bytes to 848)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1138 portalclusters
3701 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5154 visible clusters (1.17%)
Total clusters visible: 441669
Average clusters visible: 388
Building PAS...
Average clusters audible: 1131
visdatasize:293229 compressed from 327744
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3 minutes, 30 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3303 faces
1590090 square feet [228972976.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3303 patches before subdivision
51631 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3434844, max 566
transfer lists: 26.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(359940, 241980, 169318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77119, 38598, 21090)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18623, 7217, 3342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4816, 1474, 598)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1308, 319, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(371, 72, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 392/8192 4704/98304 ( 4.8%)
brushsides 2873/65536 22984/524288 ( 4.4%)
planes 2150/65536 43000/1310720 ( 3.3%)
vertexes 4739/65536 56868/786432 ( 7.2%)
nodes 2218/65536 70976/2097152 ( 3.4%)
texinfos 371/12288 26712/884736 ( 3.0%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3303/65536 184968/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1536/65536 86016/3670016 ( 2.3%)
leaves 2227/65536 71264/2097152 ( 3.4%)
leaffaces 3804/65536 7608/131072 ( 5.8%)
leafbrushes 1374/65536 2748/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22003/512000 88012/2048000 ( 4.3%)
edges 11965/256000 47860/1024000 ( 4.7%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 281/32768 2810/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4257/65536 8514/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3182384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 293229/16777216 ( 1.7%)
entdata [variable] 68340/393216 (17.4%)
LDR ambient table 2227/65536 8908/262144 ( 3.4%)
HDR ambient table 2227/65536 8908/262144 ( 3.4%)
LDR leaf ambient 12333/65536 345324/1835008 (18.8%)
HDR leaf ambient 2227/65536 62356/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16122 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 146393/4194304 ( 3.5%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 9235
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
10 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146505 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 498 texinfos to 374
Reduced 40 texdatas to 33 (1104 bytes to 870)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1140 portalclusters
3717 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5198 visible clusters (1.16%)
Total clusters visible: 447687
Average clusters visible: 392
Building PAS...
Average clusters audible: 1133
visdatasize:293933 compressed from 328320
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
4 minutes, 23 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3309 faces
1590073 square feet [228970544.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3309 patches before subdivision
51541 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3432047, max 569
transfer lists: 26.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(359065, 241071, 168684)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76852, 38393, 20984)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18549, 7171, 3324)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4798, 1464, 596)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1305, 317, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(371, 72, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 392/8192 4704/98304 ( 4.8%)
brushsides 2872/65536 22976/524288 ( 4.4%)
planes 2164/65536 43280/1310720 ( 3.3%)
vertexes 4750/65536 57000/786432 ( 7.2%)
nodes 2216/65536 70912/2097152 ( 3.4%)
texinfos 374/12288 26928/884736 ( 3.0%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3309/65536 185304/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1538/65536 86128/3670016 ( 2.3%)
leaves 2225/65536 71200/2097152 ( 3.4%)
leaffaces 3821/65536 7642/131072 ( 5.8%)
leafbrushes 1371/65536 2742/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22041/512000 88164/2048000 ( 4.3%)
edges 11984/256000 47936/1024000 ( 4.7%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 282/32768 2820/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4254/65536 8508/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3182820/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 293933/16777216 ( 1.8%)
entdata [variable] 68340/393216 (17.4%)
LDR ambient table 2225/65536 8900/262144 ( 3.4%)
HDR ambient table 2225/65536 8900/262144 ( 3.4%)
LDR leaf ambient 12315/65536 344820/1835008 (18.8%)
HDR leaf ambient 2225/65536 62300/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16122 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 146505/4194304 ( 3.5%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 9253
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
11 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146913 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 501 texinfos to 378
Reduced 40 texdatas to 33 (1104 bytes to 870)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1139 portalclusters
3724 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5254 visible clusters (1.17%)
Total clusters visible: 448688
Average clusters visible: 393
Building PAS...
Average clusters audible: 1132
visdatasize:294236 compressed from 328032
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
4 minutes, 46 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3316 faces
1 degenerate faces
1591061 square feet [229112912.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3315 patches before subdivision
51649 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3455048, max 574
transfer lists: 26.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(360591, 241364, 168494)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77168, 38483, 20985)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18622, 7181, 3319)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4817, 1466, 595)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1307, 316, 117)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(371, 72, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 393/8192 4716/98304 ( 4.8%)
brushsides 2877/65536 23016/524288 ( 4.4%)
planes 2166/65536 43320/1310720 ( 3.3%)
vertexes 4766/65536 57192/786432 ( 7.3%)
nodes 2218/65536 70976/2097152 ( 3.4%)
texinfos 378/12288 27216/884736 ( 3.1%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3316/65536 185696/3670016 ( 5.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1546/65536 86576/3670016 ( 2.4%)
leaves 2227/65536 71264/2097152 ( 3.4%)
leaffaces 3833/65536 7666/131072 ( 5.8%)
leafbrushes 1376/65536 2752/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22135/512000 88540/2048000 ( 4.3%)
edges 12030/256000 48120/1024000 ( 4.7%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 285/32768 2850/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4287/65536 8574/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3185972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 294236/16777216 ( 1.8%)
entdata [variable] 68883/393216 (17.5%)
LDR ambient table 2227/65536 8908/262144 ( 3.4%)
HDR ambient table 2227/65536 8908/262144 ( 3.4%)
LDR leaf ambient 12305/65536 344540/1835008 (18.8%)
HDR leaf ambient 2227/65536 62356/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16330 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 146913/4194304 ( 3.5%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 9301
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
11 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (147009 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 506 texinfos to 383
Reduced 40 texdatas to 33 (1104 bytes to 870)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1137 portalclusters
3732 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5291 visible clusters (1.15%)
Total clusters visible: 460434
Average clusters visible: 404
Building PAS...
Average clusters audible: 1126
visdatasize:295463 compressed from 327456
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
8 minutes, 36 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
3304 faces
1 degenerate faces
1589352 square feet [228866784.00 square inches]
32 Displacements
26520 Square Feet [3819014.00 Square Inches]
3303 patches before subdivision
51339 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3507891, max 561
transfer lists: 26.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(362739, 243539, 170288)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77549, 38808, 21246)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(18701, 7239, 3357)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4841, 1478, 601)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1313, 319, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(373, 73, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 17, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 393/8192 4716/98304 ( 4.8%)
brushsides 2877/65536 23016/524288 ( 4.4%)
planes 2162/65536 43240/1310720 ( 3.3%)
vertexes 4754/65536 57048/786432 ( 7.3%)
nodes 2214/65536 70848/2097152 ( 3.4%)
texinfos 383/12288 27576/884736 ( 3.1%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 2592/0 51840/0 ( 0.0%)
disp_tris 4096/0 8192/0 ( 0.0%)
disp_lmsamples 65632/0 65632/0 ( 0.0%)
faces 3304/65536 185024/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1547/65536 86632/3670016 ( 2.4%)
leaves 2223/65536 71136/2097152 ( 3.4%)
leaffaces 3841/65536 7682/131072 ( 5.9%)
leafbrushes 1372/65536 2744/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22075/512000 88300/2048000 ( 4.3%)
edges 11995/256000 47980/1024000 ( 4.7%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 284/32768 2840/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4293/65536 8586/131072 ( 6.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3282792/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 295463/16777216 ( 1.8%)
entdata [variable] 68888/393216 (17.5%)
LDR ambient table 2223/65536 8892/262144 ( 3.4%)
HDR ambient table 2223/65536 8892/262144 ( 3.4%)
LDR leaf ambient 12340/65536 345520/1835008 (18.8%)
HDR leaf ambient 2223/65536 62244/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16324 ( 0.0%)
pakfile [variable] 2248/0 ( 0.0%)
physics [variable] 147009/4194304 ( 3.5%)
physics terrain [variable] 6416/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 9261
Writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
11 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172569 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 451
Reduced 41 texdatas to 34 (1124 bytes to 890)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
1 second elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1253 portalclusters
4138 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.vmf
Patching WVT material: maps/pl_cooler/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/pl_cooler/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pl_cooler/egypt/sand_cliff_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172569 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 451
Reduced 41 texdatas to 34 (1124 bytes to 890)
Writing C:\Users\Admin\Desktop\TF2 maps\PL_Cooler.bsp
3 seconds elapsed
8 threads
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
reading c:\users\admin\desktop\tf2 maps\PL_Cooler.prt
1253 portalclusters
4118 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6344 visible clusters (1.11%)
Total clusters visible: 573302
Average clusters visible: 457
Building PAS...
Average clusters audible: 1241
visdatasize:356392 compressed from 400960
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
1 hour, 58 minutes, 53 seconds elapsed
10Optimized: 6316 visible clusters (1.10%)
Total clusters visible: 573074
Average clusters visible: 457
Building PAS...
Average clusters audible: 1241
visdatasize:356385 compressed from 400960
writing c:\users\admin\desktop\tf2 maps\PL_Cooler.bsp
1 hour, 56 minutes, 17 seconds elapsed